Generative Dramatics
Structure for the Playwright

 

Constructing the Reader: How Drama Can Invade Exposition

In ordinary, non-dramatic composition, such as the essay, travelogue, technical description, event review, and so on, the voice of the author is sometimes suppressed.  The author should be ever-modest lest subjectivity sneak in and stab objectivity in the back.  

What happens to the reader when the author's voice becomes audible during the description?  What if the author allows an entire herd of outlaws, each carrying an array of hypothetical personalities just to try them on, crawling stealthfully from the background or cartwheeling under your nose up front. 

Because there must be at least a transmitter and a receiver of information and if the transmitter the opportunity to consider the receivability of the message, which has to include a model of the receiver, the listening person, the student of the author's advice, the member of the audience with all the skills and poses required by his tribe to be allowed to mlisten.   

For example, the humble student bows his head before your book, perhaps lying in wait for your mistake (which recreates a second recipient), and even your open opponent, sworn so see you die, figuratively, to see you writhe in disgrace and suffer banishment.  Your Mom could be out there, starting the applause.  Inspect each mask in the auditorium.  

There's nothing new in this.  We've seen it done well in Rashoman where three people tell the same story, judged by a forth who sums up the points of view to resolve the story by the end of the movie.  Stories demand resolution and resolution a resolving personality who is reconstructed from the fragments of doubt and anguish, the ordeal of generalizing from specifics, finally assembled into the whole being, the judge with a relief to all but the convict.  

Voice => Declarative Imperative Interrogative Passive
Person ||        
First Singular X      
Second Singular   X    
Third Singular     X  
First Plural     X X
Second Plural   X    
Third Plural X      

Each cell in the matrix corresponds to a vulnerable mode of being in the audience member in response to change in the voiced person.  It would be a chore to expose all 18 cells in your argument and more tedious still for the audience.  The author would need a large bag of tricks to construct all 36 combinations and not lose us in the detail.  If only the seven marked states were used, seven paragraphs would describe the object, putting the audience in each of reactive 7 states as they shift their identifies to accommodate implications of 'I' or 'They' and so on.  

The audience member's reply would be the sum of his personalities.  

Summation of Personalities

Person(n) = Sum(Person(1), Person(2)) 

A person cannot be two people at once.  The sum produces a contradiction that must be resolved.  

A person is a system that exhibits a step-response to an input.  

  1. Failing to understand, disequilibrium.  
  2. The understanding, when the person is in equilibrium.  
  3. The change from failure to success, a time-valued function that is driven by the difference between the angst of being discovered and the relief of rejoining the audience of understanders.  
  4. As with any simple system, the rate of change is rapid initially and then slows as the equilibrium state is approached.  The time constant for the function is the product of the capacitance and resistance of the system.  Larger capacitances and resistances delay reaching equilibrium.   Small resistances and capacitances drive the person quickly into equilibrium. 

The shock is valid during the switch from one personality to another, For at the moment when you are caught redhanded.  It's not the first time, remember they won't kill you and you become a convict like the rest.  

How can the shock be amplified?

A Formal Model of Generative Dramatics

If character-driven drama is strictly structural, it can be formulated as a set of well-formed dramatic sentences containing characters, objectives and techniques.  

The sentences have the form: 'Character A tries to Do Something to Character B to Get Objective A.'  

The list of sentences would be the sub-text of the play.  

Why?

The experiment will answer the first question.  

I find that learning anything can stimulate the creative process.  

Program

Here is the first program, written as a query in the database language, MS Access.  

Here is one of the tables...

Here is the query that pulls data from the tables and forms the sentences...

The query results in 108 generated sentences...

Generated Sentences
Al tries Flattery on Al to get Big Money
Bob tries Flattery on Al to get Big Money
Carl tries Flattery on Al to get Big Money
Al tries Flattery on Al to get Little Money
Bob tries Flattery on Al to get Little Money
Carl tries Flattery on Al to get Little Money
Al tries Flattery on Al to get Gun
Bob tries Flattery on Al to get Gun
Carl tries Flattery on Al to get Gun
Al tries Flattery on Bob to get Big Money
Bob tries Flattery on Bob to get Big Money
Carl tries Flattery on Bob to get Big Money
Al tries Flattery on Bob to get Little Money
Bob tries Flattery on Bob to get Little Money
Carl tries Flattery on Bob to get Little Money
Al tries Flattery on Bob to get Gun
Bob tries Flattery on Bob to get Gun
Carl tries Flattery on Bob to get Gun
Al tries Flattery on Carl to get Big Money
Bob tries Flattery on Carl to get Big Money
Carl tries Flattery on Carl to get Big Money
Al tries Flattery on Carl to get Little Money
Bob tries Flattery on Carl to get Little Money
Carl tries Flattery on Carl to get Little Money
Al tries Flattery on Carl to get Gun
Bob tries Flattery on Carl to get Gun
Carl tries Flattery on Carl to get Gun
Al tries Bribery on Al to get Big Money
Bob tries Bribery on Al to get Big Money
Carl tries Bribery on Al to get Big Money
Al tries Bribery on Al to get Little Money
Bob tries Bribery on Al to get Little Money
Carl tries Bribery on Al to get Little Money
Al tries Bribery on Al to get Gun
Bob tries Bribery on Al to get Gun
Carl tries Bribery on Al to get Gun
Al tries Bribery on Bob to get Big Money
Bob tries Bribery on Bob to get Big Money
Carl tries Bribery on Bob to get Big Money
Al tries Bribery on Bob to get Little Money
Bob tries Bribery on Bob to get Little Money
Carl tries Bribery on Bob to get Little Money
Al tries Bribery on Bob to get Gun
Bob tries Bribery on Bob to get Gun
Carl tries Bribery on Bob to get Gun
Al tries Bribery on Carl to get Big Money
Bob tries Bribery on Carl to get Big Money
Carl tries Bribery on Carl to get Big Money
Al tries Bribery on Carl to get Little Money
Bob tries Bribery on Carl to get Little Money
Carl tries Bribery on Carl to get Little Money
Al tries Bribery on Carl to get Gun
Bob tries Bribery on Carl to get Gun
Carl tries Bribery on Carl to get Gun
Al tries Coercion on Al to get Big Money
Bob tries Coercion on Al to get Big Money
Carl tries Coercion on Al to get Big Money
Al tries Coercion on Al to get Little Money
Bob tries Coercion on Al to get Little Money
Carl tries Coercion on Al to get Little Money
Al tries Coercion on Al to get Gun
Bob tries Coercion on Al to get Gun
Carl tries Coercion on Al to get Gun
Al tries Coercion on Bob to get Big Money
Bob tries Coercion on Bob to get Big Money
Carl tries Coercion on Bob to get Big Money
Al tries Coercion on Bob to get Little Money
Bob tries Coercion on Bob to get Little Money
Carl tries Coercion on Bob to get Little Money
Al tries Coercion on Bob to get Gun
Bob tries Coercion on Bob to get Gun
Carl tries Coercion on Bob to get Gun
Al tries Coercion on Carl to get Big Money
Bob tries Coercion on Carl to get Big Money
Carl tries Coercion on Carl to get Big Money
Al tries Coercion on Carl to get Little Money
Bob tries Coercion on Carl to get Little Money
Carl tries Coercion on Carl to get Little Money
Al tries Coercion on Carl to get Gun
Bob tries Coercion on Carl to get Gun
Carl tries Coercion on Carl to get Gun
Al tries Murder on Al to get Big Money
Bob tries Murder on Al to get Big Money
Carl tries Murder on Al to get Big Money
Al tries Murder on Al to get Little Money
Bob tries Murder on Al to get Little Money
Carl tries Murder on Al to get Little Money
Al tries Murder on Al to get Gun
Bob tries Murder on Al to get Gun
Carl tries Murder on Al to get Gun
Al tries Murder on Bob to get Big Money
Bob tries Murder on Bob to get Big Money
Carl tries Murder on Bob to get Big Money
Al tries Murder on Bob to get Little Money
Bob tries Murder on Bob to get Little Money
Carl tries Murder on Bob to get Little Money
Al tries Murder on Bob to get Gun
Bob tries Murder on Bob to get Gun
Carl tries Murder on Bob to get Gun
Al tries Murder on Carl to get Big Money
Bob tries Murder on Carl to get Big Money
Carl tries Murder on Carl to get Big Money
Al tries Murder on Carl to get Little Money
Bob tries Murder on Carl to get Little Money
Carl tries Murder on Carl to get Little Money
Al tries Murder on Carl to get Gun
Bob tries Murder on Carl to get Gun
Carl tries Murder on Carl to get Gun

The sentences were convenient to generate.  The query uses 4 tables, weighted lists of nouns and verbs.  The tables are free of each other in the query, creating a cross-product of the words, resulting in all combinations of  the listed nouns and verbs, 108 more or less well-formed sentences that might form the sub-textual basis of a drama.  A simple text-calculation generates the sentences from the nouns and verbs, gluing them together with prepositions.  

There is nothing planned plot-wise in any sequence of the generated sentences.  The elements are characters, objectives, and techniques.  The tables have an ordering that accidentally puts 'murder' in the last generated sentences, creating the illusion of climax.  

Using the weight attached to each of the characters and the techniques, would allow the program to control who can do what to whom and when.  An illusion of plot is created by the writer and reader.  Sorting the list changes the plot.  

Some of the sentences are absurd, such as 'Al tries murder on Al to get the gun'.  The program could filter out self-reference absurdities.  Filtering out self-references generates 72 sentences.  In a non-absurd play, murder is irreversible, creating a dramatic dependency.  Sentences that violate dependencies (dependency absurdity), such as dead characters, should be deleted, which could be done in the program or in manual editing.  

Absurdities...

Length

If each of the generated sentences produces a minute of dialogue, the play run 108 minutes.  Kicking out some of the absurdities would reduce the stage-time.  

Increasing the number of characters, techniques or objectives multiplies the running time.  Sorting the order of the list has its effects, especially on when dependencies are considered.  

Filtering exceptions out would eliminate surprises.  Filtering them in would produce only surprises, breaking into the pataphysical world.  Increasing number of variables to filter increases the complexity of the program, increases the number of unanticipated consequences, undermines the intuitive understanding of the program and disturbs the audience.  

What other kinds of absurdities can be found?  

Add state variables for each character:

Probability calculations can be added to determine state transitions.  

Semi-passive characters could be modeled by filtering on Cannot Attack.  

I find that I have implicit rules in mind that are only discovered after the exercise is under way.  

The exercise will write only the subtext.  

What would be the audience reaction if it were known that the play's subtext was written by a computer program? 

Downloadable application:  Essay/SubTextGen.accdb  MS Access 2010 or above is required to run this program.  

Cruel Transformations

When a play is analyzed with a relationship matrix (such as A dominates B), the initial and final states of the sum of the transitions can have maximum range: If the states toggle for all elements, the play is an avalanche of tragic loss and is symmetric.  

We can see the states toggle in a recognizable subgroup, such as the Hamlets versus the family of Polonius.   

We can automatically write the structure of the play by multiplying the character-vector by the objective vector by the vector of technique.  The techniques can be weighted by degree of violence so that the theorem-sentences (the beats) can be sorted with violence concentrated at the end of the play.  During editing, we can kick out the non-sequitors, out-of order sequences, and other absurdities or even kick out the rationalities and hand the actors a script whose subtext cannot be followed logically.  

If no one dares risk anything or the actors cover their angst with platitudes and niceties or just stand there, reciting their lines, the play is flat and reassuring.  The audience must respond with more platitudes to explain to themselves why they sat through the long and boring performance for which they were charged good money.  What else can they tell their friends if it was supposed to be good?  

Radical transformations alter the structure of the play, changing the rules of the game.   A structure that changes its structure is not a structure.  

The structure can be reduced in its number of alliances by irreversible transformations, such as murder.  Fewer things can happen.  There are fewer elements who can act.  The play can become claustrophobic.  The characters are reduced to singularities of extreme selfishness.  The winner wins everything and nothing.   

A new character can jump into the mix, opening up the field of alliances, or bring a newer, more cruel technique, escalating the violence, deepening our disgust.  

While allowed structurally, repeating a technique is bad for drama.  In fact, by increasing the stakes and thus demanding more murderous violence, the play tends to eliminate techniques as well as characters and devolve monotonically, in its complexity, while becoming more intense.  The number of possibilities decline as characters are eliminated and only the most violent techniques remain.  

A radical transformation happens in an art when the artists, in exploring the media, discover that they are only limited by their medium.  What can be done on stage should be done on stage.  Art should not be a pack-mule for anything else, dragging along a philosophical or artistic or political or ethical ideal.  In drama there are only the characters, their objectives, their techniques, the slayers and the slain, the methods and timing of murder.  

To enlarge the the number of elements in play, bring in the audience.  Leave the door open in case some of the audience wants to flee.  Deride the escapees.  Establish rules and find cunning ways of breaking them.   Structure is a building material.  Use it to build a prison to break out of.  

To paraphrase Artaud, great theatre is like the plague.  It should make the citizen uneasy just to hear about it, cause him to pack up and flee if it arrives in his city, and prompt the authorities to burn down the theatres and fill their cellars with their rubble in an effort to prevent it from ever happening again.  

Theatre of Cruelty: Bossman Cull

Things to do on stage:

The two acts of The Five, have 5 scenes each of which express one of the five elements above in order.  

In Molly's wooing of Vic, she expresses all five strong actions.  

In Vic's wooing of Taylor, they interweave the themes.  

The order of the expressions is important.  Love is the highest expression and with its failure the drama devolves to the next lower expression.  

The play is structural:

Bossman Cull

  1. Act 1

    The Brothers

    1. Love is expressed between the two brothers
    2. It devolves to a symbolic sexual relationship as the brothers physically try to dominate each other.  
    3. Vic identifies the one thing that will break up the brotherhood and leads to murder.  
    4. All 3 on stage partake of the vision of the death of one of them
    5. Unsatisfactory platitudes end the scene

    Molly

    1. Molly promises love to Vic if he will give her what she wants.  
    2. Molly promises sex to Vic
    3. Molly et al threaten Vic with murder
    4. The ice-box episode and the slow fade to black at the end of the scene symbolize death.  
    5. Music symbolizes apathy.  
  2. Act 2

    The Brothers

    1. Taylor, the brothers and Vic commiserate over the death of Molly and express their love for her.  
    2. With sexual pleasure, they plan to murder Mac.  
    3. Vic and Taylor express their love for each other, talk consummation, but first they must murder Mac and see his dead body.  
    4. There is nothing to say after this; only something to do.  

    Mac

    1. The four trick Mac into letting them into his office by expressing their love for him.  
    2. Inside, they plan all the wonderfully exciting things they can do together.  
    3. They shoot Mac; Mac shoots the brothers and Vic.  
    4. Mac crawls mortally wounded to the edge of the stage, expresses regret for all the things he did and things he didn't get to do.  
    5. Taylor sits wordlessly in a chair and contemplates the dead brothers.  She helps the wounded Vic to his feet and they leave together.  

Of course, neither love, sex, murder or apathy can act.  The characters in reaching for the objects of their desire, in destroying their obstacles, create the action in the usual way.  Love, sex, murder and apathy are identifiable bi-products, the residue of drama.  

Thematically, the play is existential.  Characters hold themselves together by a sense of honor, which cannot survive in a society that is becoming fundamentally selfish.  

By Theatre of Cruelty, we only mean it as a response to the Theatre of Reassurance.  The theatre of cruelty abandons the burden of reassurance, as well as the burdens of truth, beauty, righteousness and political expediency.  We attempt to show a picture of humanity devoid of apology.  

Mad Tom

A mode of being is a trail leading through life toward finitude.  

Shakespeare collectively invented individualism.   At some time, individualism, as a mode of being, will peak and decline.  Not only will you confront your own physical mortality, a profoundly disturbing situation to one at the center of the universe, but confront also the extinction of everyone who thinks like you.  Democrats, Republicans, Liberals, Conservatives, Communists, Fascists, Atheists and Evangelicals are all exactly alike in their finitude and their stuckness in our time, and are not just doomed but damned to ignominy.  No one will ever have heard of you. 

Inheriting the vocabulary of earlier individualistic mode of being, the corporate human will seize the economic high ground as producer and consumer.  Tribal loyalty will become a liquid asset as the privileged professional climbs around a global network of departments and corporations and governments.  Professing freedom of choice, the upwardly and laterally mobile corporate übermann will straddle the lower social orders like a colossus while living in terror of being cast out into the undocumented, the felons and their hosts, the houseless, the feral, the arrested, the hunted, those without diplomas and resumes, drivers of old cars, the bankrupt uninsured, informal dealers in this and that and families on the run.  

The government will enforce the separation of the classes by identifying and either exonerating or stigmatizing subjects caught in police dragnets.  

Vestigial liberals, compromised from real action by their privilege, will be known as sympathetic by their überclasse peers, thus preserving the illusory spectacle of political diversity.  Seeking a brief vacation from their gated sterility, adventurers will penetrate the underclass to discover art and music and other forms of prostitution before retreating with a tale to tell.  Some sociologists will insist that the two classes need each other while others preach extermination.  As usual, once each generation there will be a war to cull the more volatile young men, exercise the military-industrial complex, and provide a spectacle for the legions of arm-chair warriors.  No one will actually be in charge of anything more than their department. 

Tom is the last of the outcasts, terminally selfish, incapable of alliance and utterly without hope.  Tom and his people live below the oppressed.  

Tom opposes Bill, not for any object, such as Mom, but for daring to approach Tom and his life.  Any tread within his purview is suspect.  Bill is the Hated Other.  

Sheila can ally with Mom against Bill, as a mark.  Tom and Joey could pick up the signal too.  Sheila maintains a fragment of the existing alliance to test the waters (by rocking the boat), money, because betrayals and other opportunities to be cruel are always fun.  

DSM-IV-TR 301.81

The Diagnostic and Statistical Manual of Mental Disorders fourth edition, DSM IV-TR, a widely used manual for diagnosing mental disorders, defines narcissistic personality disorder (in Axis II Cluster B) as:[1]

A pervasive pattern of grandiosity (in fantasy or behavior), need for admiration, and lack of empathy, beginning by early adulthood and present in a variety of contexts, as indicated by five (or more) of the following:
  1. Has a grandiose sense of self-importance (e.g., exaggerates achievements and talents, expects to be recognized as superior without commensurate achievements)
  2. Is preoccupied with fantasies of unlimited success, power, brilliance, beauty, or ideal love
  3. Believes that he or she is "special" and unique and can only be understood by, or should associate with, other special or high-status people (or institutions)
  4. Requires excessive admiration
  5. Has a sense of entitlement, i.e., unreasonable expectations of especially favorable treatment or automatic compliance with his or her expectations
  6. Is interpersonally exploitative, i.e., takes advantage of others to achieve his or her own ends
  7. Lacks empathy: is unwilling to recognize or identify with the feelings and needs of others
  8. Is often envious of others or believes others are envious of him or her
  9. Shows arrogant, haughty behavior or attitudes.

It is also a requirement of DSM-IV that a diagnosis of any specific personality disorder also satisfies a set of general personality disorder criteria.

Matrix of Relationships in Sam Marlowe

Identity is not central to character.  There is no essence of person. 

Identity is a shield that is born before the mind as it fights its way through immediate society.  Use it to push away your rivals or hide from their projectiles. Some shields have sharp spikes while others are soft and sticky.  All are weapons. 

The matrix of relationships is a dynamic 5-pointed snowflake with Sam at the center.  Each person, in bearing their shield, dis-identifies the other.  A pair is visible as a mutual repulsion that breaks the old, familiar connection, eventually leaving Sam, dis-identified alone. 

The modern craves identification.  To attack the identity is personal war. 

The central relationships are with Sam and evolving.  There are no types, kinds, natures or otherwise fixed characters, especially the observer, who is under fire and must shift position as new info turns up.  

There are relationships outside of Sam, between Edna and Jimmy, say, but it’s vital for the play that they do not swamp out Sam’s part of the determinate but in fact must support it.  

Folding and Fracture in Sam Marlowe

One way to write and analyze plays is to identify beats, which are small sections of dialogues where one character uses a technique to get something from another character. Al tries to get some money from Bob so he can buy a gun from Carl so Al can eliminate Dave as leader of their little gang of petty criminals.  Each beat creates more risk for the characters and the last beats form an exciting climax.  The objectives, such as money, power, and sex, are vulgar and often material. 

Another approach is to identify beats as ploys where existence is at stake.  The characters are vying for presence and the fore-grounded objects are in play only to ground the narrative, to provide a story that anyone can see. 

In Catherine Belsey's Critical Practice, her chapter Addressing the Subject identifies three situations where the character, the author and the reader are dislodged from their norms and the reader typically must find a new area of comfort and stability (existence) from which he or she views the work.   In this view, character, author and reader are created (or destroyed) in the moment within the active relationship of literature. 

In each of the three situations, the images of self, author, and character are folded back to meet an antithetical image, stressing the reader and possibly fracturing the presumed unity, which is fundamental to the modern individual seen as wise, central, and indispensable.  This theory of creation and destruction represents the war between the Closing and Opening forces.   

Collision of Desire and Language

Modeled as an early disturbance in one's life, the invention of language in the child represses libidinal desire in trade for negotiating tools.  The child may demand from others the objects of desire.  The delay and transformation of desire is traumatic, disrupting the organic reaching for its object, and forcing a mediation of desire into language.  The original desire is necessarily inexpressible.   The unconscious is what cannot be formulated.  It is the collision of desire and reality that folds and fractures the unified libido into the complexity needed to interact with the social world.  

Language can  be used to approach anything in nature, chase it around,  but cannot catch it, touch it or own it.  Poetry can be used to bring us to the object, but not actually touch it.  The marriage ceremony can be viewed as a linguistic exercise that formulates the vulgar desires of all concerned into a mutually-acceptable contract.  Ownership of the woman is transferred from the father to the son-in-law. 

In Sam Spade, Sam and Miles talk about women as objects of desirable and repulsive.  They approach the subject of women as men, in competition with each other and in conflict internally as they are drawn to and repulsed by their own ideas about women and the related memory of their own experiences, all of which take place in language.  

Collision of Social- and Self-Image

One's image of self can be reinforced or destroyed by discovering another's image of 'you'. 

When another's image of you attacks your image of yourself, you react by reinforcing your image, constructing a new image, or by attacking your attacker and thus destroying his credibility. 

Miles and Sam are in combat, attempting to tear each other apart, undermining, discrediting, and depreciating.  Each to the other represents an unacceptable public view.  Neither wishes the opinions of the other to be commonly known, to be taken as it really is. 

Thus Sam views himself as austere, persistent, calculating, prescient, brave, singular, all the virtues of the hard-boiled private eye while Miles portrays Sam as poorly-dressed, driving an old car, living in a dump, an economic failure, utterly undeserving of a good reputation. 

Collision of Self-Reflection

When the dividual reflects on him or her self, the 'I' of the speaker is juxtaposed with the 'I' who is being described, the self-reference creating a fold in being that might break the original and make possible the creation of a new being.  On the other hand, the discovery might be repressed and remain invisible to the conscious unity.  The latter is the usual state of the dividual and the former is the shoreline of revelation. 

Sam has several monologues in which he presents, represents, and criticizes his images of himself. 

A Post-Existentialist Theatre

In melodrama, characters do what they must do.  They have a nature, a destiny, and a plot and are on stage to fulfill it.  Action instantiates an absolute knowledge. 

In modern drama, action creates character.  Action is Sartrean in that it creates the character as a Foucaultian unity. 

Many plays can now be analyzed by identifying the inflection points of the being in crisis. 

One earlier solution of the crisis is the simplified Sartrean where by the self is presumed to be an existing entity who projects itself into the world by the choices it makes.  Essence (the plan, the meaning, the purpose) comes after existence. 

In Camus, the person is preoccupied by destiny. 

In both cases, the unity of the self is presumed and the challenges it faces in the world offer it an opportunity to define itself in terms that can be seen by others. 

In a post-existentialist drama, the individual is being broken into irreconcilable pieces, and that process, which necessarily includes the reader, writer, and character, creates the possibility of change, opens the structure, becoming post-structural. 

Post-existentialist drama can continue to fore-ground the vulgar objects of desire to construct a recognizable narrative that all can see, but the action takes place on a more fundamental, more stressful level.  The struggle is not for money or even for life but for existence itself.  In dramatic characters, existence is a mutually exclusive state. 

The classical definition of drama, that set of actions on stage that reveal the inner nature of the characters, still holds but is extended into the field of existence whereby the the character, author, and reader is fundamentally threatened. 

Post-Individualism

Please refer to Wikipedia for the latest version of this article. 

Post-individualism is the assertion that the individual is an invented concept that has become popular.  Individualism has undergone change through time, reaching its zenith in popularity at some point, and will eventually fade away.  Post-individualism is a collection of possibilities, any or all of which could replace the individual as a mode of social networking.   

History of the Individual

Research in the history of the individual comes from close reading of the texts created in the period of interest whereby the laws, dramas, paintings and news display the salient cultural issues of the day.  Foucault and Belsey analyze cultural artifacts, such as play scripts, paintings, histories and sciences, each item a product of its own place and time observe here and now.  They research history at the level of the signifier, examining trends in primary and secondary documents, identifying points of reference in the gradient of cultural change.  

Oxford English Dictionary (1971) notes the adjective individual in 1425 referring to the catholic trinity, in 1600 to a mate who could not be separated and finally in 1613 to a particular person in contrast to a group.  As a noun, it appears in 1606 in reference to a single person, in contrast to a society or family.  Individualism is noted as referring in 1835 to a ‘novel expression’ found in a translation of De Tocqueville.  

In the Subject of Tragedy, Catherine Belsey outlines the evolution of the subject and issues a bold preface: “The subject is to be found at the heart of our political institutions, the economic system and the family, voting, exercising rights, working consuming, falling in love, marrying and becoming a parent.  And yet the subject has conventionally no history, perhaps because liberal humanism itself expresses a human nature which, despite its diversity, is always at the most basic, the most level, the same.” p ix (Preface). 

In The Subject of Tragedy, she describes the pre-Shakespearean and pre-individual miracle plays where the nameless, featureless main character of the play must navigate the vices and virtues. Only through the denial of the self and its desires can Everyman be saved from Hell and granted admission to blissful Heaven.  In Belsey's Shakespeare and the Loss of Eden, the story of Giselle, a Job-like woman who suffers decades of abuse, maintains her obedience to her husband and master and is eventually rewarded for her virtue. Faith to father, king, and god characterizes pre-Elizabethan theatre.  

By the time of Marlowe and Shakespeare, the main character evaluates his choices in reference to his own empirically derived values.  He lives as an  genuine individual in a hierarchal world that tries to force him back into his place in the pyramid of power.  Faustus sells his soul for the chance of sexual pleasure.  Hamlet must prove to himself what his eyes and ears have told him.  In both cases, the main characters exhibit real struggles with themselves rather than being mere foils in concocted duels with the cardboard vices of the medieval play.  

The possibility of marrying for love versus being married off for the father's political gain is a common subject of several of Shakespeare's plays.  In Romeo and Juliette, Juliette is caught between her very real love for Romeo and the drab forced marriage with Paris driven by her father.  

By the English Restoration, the aristocracy portrayed in theatre doesn't believe in anything outside the body.  Yes, one must put up appearances in public but adultery, lying, and money-grubbing are in vogue.  In The Country Wife, the seduction of a provincial man's pretty wife is the object in play.  The character celebrates his independence from the secular and political hierarchy.  

In Shakespeare The Loss of Eden Belsey shows how Hamlet the play could have been constructed out of the popular sermons and iconography of the time, reflecting the loss of Eden story, the division of labor between the sexes, and the first murder.  The character of Hamlet is a reflection of the fashionable story of the Dance of Death, taking kings, queens and counselors, courtesans, and cavaliers democratically.  Throughout the course of the drama Hamlet takes the life of all these classes of character, either actually, as in the dueling scene, or symbolically as in the graveyard scene.  

Descartes published statements easily taken to be the individualistic experience, such as "I entirely abandoned the study of letters. Resolving to seek no knowledge other than that of which could be found in myself or else in the great book of the world..." and his famous 1641 cogito whereby he proved his own existence from his own internal state.  

Michel Foucault details the principle that French cultural texts, sampled over time, exhibit profound changes in their fundamental modes of justification. In I, Pierre Riviere, Foucault's contribution notes the appearance of broadsheets in the early 19th century that for the first time made extraordinary news out of the ordinary crimes of the lower class. 

Foucault's The Order of Things, “For Nietzsche, it was not a matter of knowing what good and evil were in themselves, but of who was being designated, or rather who was speaking…” (p305) chapter Man and his Doubles. 

Foucault again in The Order of Things, "Before the end of the eighteenth-century, man did not exist.  ...  He is quite a recent creature, which the demiurge of knowledge fabricated with his own hands less than two-hundred years ago: but he has grown old so quickly that it has been only too easy to imagine that he had been waiting for thousands of years in the darkness for that moment of illumination in which he would finally be known." (p308)

In Discipline & Punish, Foucault traces the construction of the individual as its own center of power.  Prior to 1800, punishment in France was a way to control the populace through fear of the king through his magistrates.  Beginning in 1800, the rising middle-class demanded more systematic punishment, not because the king's justice was so cruel but because it was not systematic enough to protect middle-class property.  Reform, the forced internalization of law, the remedial construction of the obedient subject, became the new intention of the French legal institutions.  

Tocqueville came to America in 1831 explicitly to see American reformatory experiments (p30, Tocqueville), visiting and reporting on penitentiaries at Auburn, Sing Sing and Philadelphia where prisoners were subjected to theories of work, prayer, and isolation therapy in the attempt to reconstruct their personalities.  Tocqueville and his companion Beaumont published a 440-page report analyzing the American penitentiaries and recommending techniques for implementation in France.  (p705).  

The colonies inherited the cruel corporeal punishments of England, decided that all human life deserved better.  They responded with imprisonment and for the first time built institutions designed for imprisonment, which quickly devolved into places of disease and death and colleges of crime.  The prison reform movement, creating good citizens out of bad, came out of that experience.   (p95)  The citizen was being created to live with other citizens, not to live within a hierarchy of power.  

In the usual Freudian model, the character-ego develops from collisions between the libido and reality as the person advances through the oral, anal, and genital stages of sexual development.  The model suggests the ego develops in each person and is not regarded as innate by psychoanalysts of this school.  

In 20th Century American drama, the main characters continue the de-coupling from hierarchy.  In Tennessee Williams' plays, the characters attempt to express their sexuality against the background of the decrepit hierarchy of the Old South.  In Streetcar Named Desire, Blanche arrives to announce to her sister that her family's old estate has finally evaporated.  The house and lands are dispersed and she, unable to fend for herself, incapable of living as an independent individual, must throw herself on the remaining fragment of her family.  Her brother in law Stanley, a modern individual, is capable of standing alone, of migrating, of creating his own family.  Sister Stella is torn between the Old and New South and decides to ally herself with her dictatorial husband.  

In Arthur Miller, it is the nuclear family itself that is disintegrating, leaving open the possibility of the completely independent individual. In View from the Bridge, Eddie attempts to construct himself as autocrat but does so independently of his surrounding forces, such as the city and federal law enforcement agencies, the neighborhood code of silence, his wife's wishes that they live in peace and love and his niece's desire to marry the man she loves rather than stay at home in the shadow of her uncle.  In Death of a Salesman, the father dreams of his successful, loving sons while he is falling apart.  The sons themselves do not resemble the ideals imagined by the father.  The mother tries to make do, a neighbor steps in to help but they cannot substitute for the damaged family.  

In Sam Shepard, the family has already fallen apart and the fragments attempt to reunite but do not know how.  The powerful individual values overwhelm the weakened bonds of family.  In True West, two brothers stay in their absent mother's cottage while she is off exploring an ideal world that she can't find.  The brothers claim to love their father, who lives alone in the desert.  The brothers are at each other's throats from the opening scene.  They cannot write the screenplay they claim to want, they cannot take care of their mother's house, they can barely keep from killing each other and they haven't a chance of supporting their absent father.  

In David Mamet, the family is only a distant, unheard voice on the phone.  Individuals are isolated, amoral, reaching for the objects of desire and incapable of alliance.  In Oleanna, John talks with his wife on the phone, trying to reassure her that their life is not falling apart.  His on-stage interaction is with a student who is working with her group, a collection of students who have recently assembled for the purpose of exposing chauvinistic professors. John's own narcissistic self-involvement prevent him from seeing the danger he is in.   

After Individualism

Foucault and Belsey pose the individual as a necessary structural element of their cultures, an element that comes into being and evolves with changes in the system of power.  

In Foucault, the 19th Century French individual arose from the blossoming middle-class, which needed to be educated (formerly a privilege of the upper class) and which needed to educate others at the public expense, such as children, professionals and criminals. Law was formerly an exterior force that was feared and now must become interiorized, must become integral with the individual person itself.  It seems logical to suggest that if the middle-class were to shrink then so should education.  Less emphasis would be made on individual rights.  

In Belsey, the subject is an open, ever-mutating entity that surfaces as new issues in cultural artifacts.  The mutation occurs in the reflection of cultural studies, in self-examination and in art criticism. 

Fred Dallmayr sees the individual morphing in response to global power.   He sees the social problem as extreme idealism where people mistake an idea for the actual on-the-ground work that must be done.  Dallmayr recommends a being-in-the-world existence.  Dallmayr's example of the next person to step forth is Arundhati Roy who broadly displays compassion for the victims of power and recommends that we think smaller rather than bigger, limiting our scope to what we can actively see and hear and do.  

Jonathan Friedman sees anthropology in global terms.  Human society on the large scale does not evolve but instead exhibits repetitive phases.  Hegemonic powers naturally and structurally accrue resources and then diversify in such a way as to decentralize power, eventually fading in deference to new hegemonies.  The smallest anthropologic element, the individual person, is driven in response to the macroeconomic phases and is simultaneously a driver of the macroeconomic phases at the lowest level.  In Cultural Identity and Global Processes, Friedman admits of the difficulty of analyzing the individual because the researcher is already embedded in the intellectual judgments of the hegemony.  

Sociologist Anthony Giddens classifies the modern individual as an active chooser faced with existential anxiety who decides among cultural options to enhance ontological security.  In Modernity and Self-Identity, self-actualization connects the interior, personal life with political life.  Giddens characterizes the modern person as a set of internal references that socially interact, exposing and developing the references, particularly in the emancipation of the person from traditional constraints. A person is the evolving result of self-actualization.   

Criticism

Individualism might have been invented or discovered in other places in other times.  Aristotle displays a demonstration of the existence of mind similar to to Decartes 2000 years before.  (Aristotle Book 9, Chapter 7)

In theatre, some classical Greek plays appear to support something like the modern individual.  In the Orestia, Agamemnon's triumphal return from Troy is interrupted by his murder by his wife, which appears to be her choice.  The remaining events of the trilogy are automatically triggered by the violation of law.  Orestes is tormented by the demand to avenge the murder of his father, which means killing his mother.   However, the Oedipal story is the revelation of oracular fate, which makes individual choice futile.  

The individual might have pre-existed in repressed form before the 16th century in England or 19th century France and only appeared to surface as individuals battled for recognition.  According to Belsey, cultural artifacts are not records of the actuality of a culture but idealizations of how the artist thought the culture should be.  Only the differences between the ideal and the actual float to the surface.  However, in Foucault, the change in salient issues through time, the discontinuity in the archeological strata of culture, reveal direct insights into the culture.  

References 

  1. Aristotle Nicomachean Ethics.  http://classics.mit.edu/Aristotle/nicomachaen.mb.txt

  2. Belsey, Catherine (1985)  The Subject of Tragedy: Identity and Difference in Renaissance Drama. Methuen.  ISBN  0- 4163-2710-9

  3. Belsey, Catherine (1999) Shakespeare: The Loss of Eden.  Rutgers University Press ISBN 0-8135-2763-5

  4. Barker, Francis (1995)  The Tremulous Private Body: Essays on Subjection. University of Michigan Press ISBN 0-472 0-6552-1

  5. Bloom, Harold (1998) Shakespeare The Inventor of the Human Riverhead Books ISBN 1-57322-120-1

  6. Bloom, Harold (2003)  Hamlet Poem Unlimited. Riverhead Books ISBN 1-57322-233-X

  7. Dallmayr, Fred (2005)  Small Wonder: Global Power and its Discontents.  Rowan & Littlefield Publishers ISBN 0-7425-4968-2

  8. Descartes, Rene First Meditation, http://renedescartes.com/meditations/rene_descartes_meditations_006.htm

  9. Foucault, Michel (1973) The Order of Things.  Vintage Books ISBN 0-394-71935-2

  10. Foucault, Michel (ed) (1975) I, Pierre Riviere.  Random House ISBN 0-8032-6857-2

This article was uploaded and modified to WikiPedia 20110928.  All maintenance will be in WikiPedia henceforth, unless the article is removed.  

A New Theatre

Structural Theatre

A set of characters, their mutually-exclusive objective, and the techniques that they use on each other.  

Post-Structural Theatre

Structural at basis but open, rather than closed.  

Establish the set of relationships in equilibrium.  

One character disturbs the balance.  Gets it swinging.  

Characters break down.  Elements leave the set.  

Irreversible processes.  

Mitch Mikinos

Mitch Mikinos is the culmination of several one-act experiments in structural drama design. 

In these experiments, a set of characters and objectives were established and the characters were armed with a set of techniques that they would use on each other to achieve their objectives. 

In Mitch Mikinos, each of the characters wanted more or less exclusive ownership of the family wealth, the house, the business, the car, and the mysterious briefcase that appeared every Friday afternoon. 

However, each character was so atomic, individual and selfish that they could not form stable alliances, even in their own interest, and they failed to achieve their objectives because of their failure to ally. 

There was a family but the members did not trust each other and everyone hated the patriarchal Mitch. 

There was a business but no one liked working there, especially under Mitch. 

There were two criminal enterprises but they too fell apart in the chaotic environment. 

Each person maintained their individuality, even to the point of death. 

The play is structural, in the piagetian sense, in being a closed set of objects (characters and objectives) and operations (theft, deceit and seduction).  Some operations yielded no change (identity operation) and some operations reversed an earlier operation.  The operations were associative, that is, (A + B) + C = A + (B + C).  Could play with that though.  Alliances and jealousies.  

The structure finally broke, reducing the number of objects via the irreversible process of death. 

The audience sees a typical mystery, which constructs in each audience member the personality of the observer attempting to see into the observed.  At the end of the play, all is resolved. 

Something You Might Want

In Something, Gwen is able to build an alliance.  She uses her attractiveness and the selfishness that attractiveness inspires to get two men to love her and to more or less put up with each other.  She is building an upside-down harem, a woman collecting husbands. 

She also posits but does not detail a new existence, a new mode of life, and offers to explore that existence with her two husbands.  

The alliance is highly-stressed, so much so that her attempt to add a third husband ends in disaster for the candidate but the triangle remains quasi-stable. 

Mad Tom and the Dividual

Composed of characters and objectives, Mad Tom is fundamentally structural in the same way as Mitch Mikinos.  The characters act selfishly to achieve their objectives, so much so that they are unable to form stable alliances. The play is a sequence of destruction, a monotonic decay of order all the way down to the individual and then through him the psychological fragments such as memory, fantasies of revenge, abject fear, hope, and cavalier ignorance.  

He's alliance with Mom lasts longest and continues to moderate Tom's actions.  Then Mom leaves the house, leaving Tom alone once again. 

Tom’s personality depends on his relationships and when they break down, as each character in turn leaves the house, he diminishes.  When he is alone, he falls apart, becoming a set of objects and actions, including Mom and the other members of the cast, himself, a cop and a drunken sailor all of whom ‘he’ imagines at the scene of his death. Tom as a discrete object breaks down. 

While Tom as a set does not violate the structure, as a set can be a member of another set and subject to its methods, the disintegration provides for the possibility of suicide, which as an act is irreversible. 

‘Tom’ attempts to reassemble himself with his imaginary relationships and finally succeeds, via sense of nostalgia for the good old days of the hour before.  The newly restored Tom has approached the brink of the abyss, entry into which is irreversible, and has backed away, restoring the structure in the retreat. 

From the audience’s point of view, the question is: Who is Tom?  What is he going to do?  At the end of the play, he is who he was at the beginning but has traversed the terrain around the abyss of ignominy and returns to tell the tale. 

Corned Beef and the Audience

In Corned Beef, each character is a series of masks.  The characters lead each other to believe in something about them and then violate that belief. 

The intended impact of the performance on the audience is to disrupt their ideas of who the characters are, to shift periodically the ground beneath the audience’s feet, and to prevent them from coming to a succinct conclusion about the characters and what the play is about. 

Of course there is nothing new about pretending characters.  Many plays have featured deceitful characters.  Movies such as Elmer Gantry, The Johnny Cash Story, and The Jerk feature characters who fall apart.  But these characters reconstruct at the end of the play.  The audience is left with the reassuring certainty that there is really someone at home within the shell of the character. 

But the characters in Corned Beef reveal that underneath the mask there is nothing at all.  There is no one home. 

Robert's objective is to score.  Gwen's objective is to involve Judy in a relationship.  Judy is looking for significance and has a history of disappointment.  Mike wants to reinforce his membership in the Gwen/Judy click.  

A New Theatre

If culture progresses and opens up structurally by game-destruction, Mad Tom illustrates a thumbnail history of drama in the West.  

In Shakespeare’s time, drama was commonly about the death of the king, the only game in town. 

By the English Restoration, it was about the decrepitude of the aristocracy. 

In 20th century American drama, it was about the disintegration of the nuclear family. 

21st century drama is about the apotheosis of the individual.  Adventure and action movies, love stories, and situation comedies all prop up the individual as center of the cosmos.  In many cases, the individual is taken down but there is still a surviving core, the indestructible atom of Self. 

What is the drama that will follow individualism?  What changes in the other components of culture can be related to the mode of being, what you teach your kids?  If our societies split into a corporate class, whose members are documented, and an under class, who aren't, art will generated at the interface, as each class needs the other.  If one were eliminated, the survivor would split into two opposing components.  

As America approaches its imperial zenith, we are wiring ourselves into a matrix of power, proud to be its citizenery, standard bearer, or at least a consumer, or its pugnacious opposition, or singular exception, or its victim.  By choosing which soap to buy or lifestyle to emulate or movement to oppose, each member receives the pay-off of membership. 

Neither patriarchy nor monarchy nor the nuclear family has disappeared from the world or from drama but the contemporary mode of interface between the person and culture is one of individual choice, world-as-supermarket with the self at center as shopper. 

As American power thrashes around its possibilities: What’s next for drama?  What follows the apotheosis of the individual?  Is the green man to return?  Whatever is to follow, the old game, the old method of plugging into our culture will change to reflect our changing view of ourselves.  

The New Theatre will investigate the individual in its late, decadent state of hyper-selfism and and deconstruct the individual, analyzing its formation within the field of concepts, and exposing the ruins.  The New Theatre will also ask the question: What is to follow?  Is there a new kind of person in the making?  The post-individual? 

Theatre is the disruption of the atomistic individual, on stage, in the audience. A set of techniques should be listed.  

Comedy produces the delighted audience member and tragedy the empathetic.  What techniques disrupt the audience as subject, disallowing delight and sympathy or setting up one to crash into the other?  You won't know whether to laugh or cry.  We do try so much to understand what we see.  

The Descent of Character in Corned Beef

Character as mask: Assume a threatening pose, define your character.  

 

Push-back: Other characters will gratuitously reinforce or undermine your definition.  

 

Robert

  1. Stud

  2. Loser

  3. Winner

  4. Lost

  5. Clown

Stephenie

  1. Hooker

  2. Babe

  3. Santa Claus

  4. Dangerous Woman

  5. Manager

Judy

  1. Babe

  2. Introvert

  3. Psychologist

  4. Literati

  5. Despair

Mikey

  1. Macho Hyper-male

  2. Loser

  3. Clown

Context of Loss in Mad Tom

No one can just leave.  They have to be thrown out.  

Cunning Confessions

Each character confesses to the rest in an effort to gain acceptance.  

B: Was dissipated as a youth but is ready to settled down now.  

S: Was disadvantaged as a child but is ready to come of age.  

J: Continues to try to take advantage of what little he has.  

M: Tries to take care of everyone with what little she has.  

T: Wants to be left alone.  

Mom's Fears

Being alone

Guilt

The Time Thing

Boredom

Tom's Fragmentation

On leaving, each character lets Tom know exactly what s/he thinks of him.  

No two characters agree.  

Each takes a piece of Tom on leaving.  

Attempting to preserve his reputation for unity forces a traumatic adjustment on Tom.  Tom must reconstruct himself out of the remains.  Each opinion is destructive.  Mom's formula: polishing, which means Abrasion.  

Tom himself reacts to the attacks by being less vulnerable, taking fewer chances.  Being more formal. But no more willing to build an alliance?  No more dependent? 

As repute diminishes, so do dependent choices and expectations too.  A turning inward.  Narrowing of the field of choice.  

B/T: Crazy 

S/T: Not a real man 

J/T: Not a friend.  Enemy.  

M/T: No fun.  All of the above

T/T: All of the above

Sheila's Poles

Sheila is charming and seduces you immediately into close friendship.  Show this for everyone but Joey.  

If something goes wrong she tries to kill you.  Show this for everyone but Joey.  

Joey's Dissemblance

Labyrinthine.  Hopes that his pursuers will give up.  

Bill's Monarchism

Vestigial.  As reclaimed by a very poor student.  The death of Patriarchy.  

Loss of Love

 

T

M

S

J

B

Loss

Time

T

1

1

1

1

1

 

Initial

 

0

0

0

0

0

-5

Final

M

1

1

1

1

1

 

Initial

 

0

1

0

0

0

-4

Final

S

1

1

1

0

1

 

Initial

 

0

0

0

1

0

-3

Final

J

1

1

0

1

1

 

Initial

 

0

0

1

1

0

-2

Final

B

1

1

1

1

1

 

Initial

 

0

0

0

0

1

-4

Final

ttl

 

 

 

 

 

-18

of 25 possible losses: -72%

Each of the above must be shown x3 in the script. 

Relationships as a Card Game in Something You Might Want

Details a matrix of relationship-styles and resultant operations that were either added to or already were found in the first scene, Friends, in Condo.  

 

The scene would be raw and synchronic in form if the matrix were its only source.  However, Robert was already leaving at the end of the original scene, having been eased out by Gwen and Dan and himself.  There was already a scene-wide pattern of action.  

 

Raw and amorphous would be okay for the first scene where the characters are introduced.  

About half of the scene was written more or less intuitively before the matrix was discovered.  Robert left at the end of the scene because Gwen chose his friend Dan to stay the night.  

Gwen's Management Skills was filled in first.  

A few beats were immediately pulled down from a bone pile kept in the top of the file.  

Other beats would probably be found in the body, as the matrix-ideas were old any way.  Look for repetition and combine the instances.  

 

Relationship Styles 

Character Default Style Back up Style Intellect Housekeeping Dress
Gwen Managerial Consultative Calculating Fastidious Neat
Dan Docile Spontaneous Intuitive Fastidious Neat
Robert Docile Resentful Intuitive Untidy Casual
Jack Opportunistic Jock Intuitive Fastidious Neat

 

Gwen 30. Managerial.  Neat.  Consultative.  Fastidious.  Thoughtful.  Calculating.  

Dan 30.  Docile.  Neat.  Resilient.  Fastidious.  Spontaneous.  Intuitive.  

Robert 30.  Docile.  Casual.  Sensitive.  Untidy.  Resentful.  Calculating. 

Jack 30. Opportunistic.  Neat.  Offensive.  Fastidious.  Jock.  Calculating. 

 

Result

Dan’s Calculations

Robert’s Sensitivity

Gwen’s degree in management 

Wealth building

G: Owning property and having cash makes you look smart. 

Could the condo be a business deal?  

 

G: I own the air between the walls.  

 

Team building

G: You abuse Robert.  

D: He’s got it coming.  

G: It’s a guy thing.  Hit him to see if he goes down.  

D: If he goes down, laugh at him.

R: Give him another chance.  

G: If he stands, adopt him into your tribe.  

 

Hires, Identifies resources

G: Dan, you should hire Robert.  He doesn’t like his job.  

D: He’d start out low.  

G: Pay’s not too bad.  And when you wait tables you get tips.  

D: Bea change for you.  

R: Don’t feel like I’m going anywhere on my current job.  Except prestige.  Being a waiter is just a cut above cab driver in this town.  

 

Fires  

G: That was the first thing I had to do when I joined the group as manager.  Handed a name.  

D: Executioner.  

G: I did it like I did anything else.  I have to say, at this group, people listen to me.  

R: Wonder why.  

 

Takes names 

G: Send their names into the pool.  

D: Once in a while the pool gets drained.  

R: Sooner or later you can’t keep up.  

G: Take you out in the snow and leave you there.  

R: I’m in IT.  We don’t do things that way.  

D: You’re just slower.  

G: Which means you’ve got dead wood.  

D: Robert’s job is on the line.  Claims he doesn’t like it when really it doesn’t like him.  

R: They’d fall apart without me.  

 

Identifies sacrificial victims

G: I think you should get rid of them.  Warn them and put them on a waiting list.  Hire some new waiters, put them to work.  Julie’s a trouble-maker.  A parasite.  She’s got her fangs sunk into your skin and is sucking the life out of the business.  

 

Records calendar of promises  

 

Calendar-based agenda

 

Identifies projects and their deadlines

 

Maintains the hierarchy

B

J

G

D, R

 

Physical Matrix

3 chairs on stage and 3 characters, suggesting the permutations of 3 objects, a well-explored mathematical group.  

 

First, 3 chairs in scene 1 symbolized the equality of friendship, but also provided a field for maneuver as Gwen attempted to place herself exactly between the two men.  

 

Then, musical-chairlike, Scene 2 opened with 2 chairs, symbolizing the couple: Who is it now?:  Who is it to be?  2 chairs and 3 people?  Scene 3 featured: 1 chair.  Who will occupy it?  At one point, Gwen directs both men to sit in the single chair. Jack enters, determined to own the chair.   

 

Relative to the door, Robert leaves at the end of Scene 1 and is the outsider coming in the door in Scene 2.  

 

In Scene 2 Gwen positions herself strategically with respect to the door and the two men. 

 

In Scene 3, the door is the portal through which Evil Satan is invited to enter.  The window is uncertainty, a new portal through which Evil might be defenestrated, cast down.  

 

Each action should lead directly or indirectly to an increase in Gwen's power.  

dance
read
watch tv
radio
CD's
DVD's
play a guitar
hip hop
joking
get serious
eat
drink
barf
displace
touch
embrace
not touch
disengage
strike
sooth
pace
shout
threaten
whisper
kiss
go to window
smoke
inject
telephone
snitch
lay on the floor
sit on the floor
email
sulk
faint
take pills
die
have heart attack
have a fit
have sex
walk
dress
undress
push
steal
give
sell
buy
enter
exit
stand
sit
move furniture
turn on light
turn off light
stand on chair
pick chair up
open curtain
close curtain
turn back on ___
eat or drink
go to bathroom
calisthenics
run laps
shadow box
be quiet
ask question
ignore
adjust hanging picture
open door
close door
pretend, act out
sing
quote
withdraw
join
throw
discard
elevate
bathe
object 
project
subject
play cards
 
 

 

The Nerf Football game was already in the script by this time.  

 

One advantage of writing drama this way is it's apparent spontaneity.  One thing does not lead necessarily to the next, chained uneditably to the next, but each action fires more or less autonomously, it's logic absurd, intuitive, or expressionistic.  

 

The placement of the beats by the writer in sequence creates the logic.  

 

The logic driving the appearance must be inferred from the text by the audience.  Hence 3x.  

 

Dimensions of Success

 

Dimensions of Success in Condo
Character Assets Pleasure Security Fame Love ttlChange
Gwen 1 0 0 0 0 3 Ini
  1 1 1 1 1   Fin
Dan 0 0 0 0 0 5 Ini
  1 1 1 1 1   Fin
Robert 0 0 0 0 0 5 Ini
  1 1 1 1 1   Fin
Jack 0 0 0 0 0 1 Ini
  0 0 0 1 0   Fin
Ttl Change 2 3 3 4 3 0.56 Ttl:Possible

 

The Ttl/Possible = 15 Changes divided by the 25 total possible changes.  This number should be higher.  It is low because Jack undergoes only one change.  He becomes famous for being thrown out of a window.  

 

If it were shown that Jack achieves Assets, Pleasure, Security, Fame, and Love the ratio would be 80%.  This would make Jack's role stronger and the play longer.  

This play was written by switching attention between the matrix of relationships, the expressions suggested by the matrix, and the beats of the dialogue.  

 

Relationships

DAN wants GWEN

ROBERT wants GWEN

JACK wants GWEN

(Dan and Robert) want GWEN

 

GWEN wants (Dan and Robert)

GWEN wants (Dan and Robert and Jack)

 

DAN rejects ROBERT

ROBERT rejects DAN

DAN rejects JACK

JACK rejects Dan

ROBERT rejects JACK

JACK rejects ROBERT

(DAN and ROBERT) reject JACK.  

 

Contradictions

If DAN eliminates ROBERT, GWEN rejects DAN.  

 

If ROBERT eliminates DAN, GWEN rejects ROBERT

 

If (DAN and ROBERT) eliminate JACK, (DAN and ROBERT) get GWEN.

If JACK eliminates (DAN and ROBERT), JACK gets GWEN.

 

Not every permutation is important but all should be examined.  

 

Important permutations deserve a beat (a unit of dialogue) that demonstrates the expression.  

 

Form is more important than content.

Structuralism

This identifies techniques of structuralism that can be used to simplify dramatic analysis and synthesis and that can liberate a dramatic work from its context, meta-narratives and reality. 

Synchronically, a drama is a set of reversible relationships between characters and the objectives held by the characters. 

Diachronically, a dramatic work records the irreversible evolution of the successes and failures of the characters to achieve their objectives in competition and cooperation with each other. 

An ideal structure is a closed interaction of elements and operations. 

 

In dramatic structure, the elements are the characters and their objectives. 

 

The operations are the actions that the characters perform on each other to achieve their objectives.

 

Structuralism is a methodology used to make new models that are well-defined and well-behaved and well-understood.  

 

Closed structures can give rise to proof-theoretic systems.  

 

Structural analysis of open and informal systems can lead to useful insights, even though they are not formal structures.  

 

In drama, the man wants the woman. She does not want him.  He pursues.  She obstructs.  If each persists, striving and obstructing, time passes. If he is strong in his reach and she clever in her obfuscation, so might the play be strong and clever.  

 

Operations

A/C: Dominance asserted.

A+C: Alliance asserted.  Unstable without dominated object?  

(A+C)/B: Dominant alliance asserted.

NOP: Assertion fails.

Inverse A/C is the inverse of A+C.  

 

Bi-stable vibrator:

A+C

A/C

C/A

A+C

 

If resources are required to switch states, energy becomes an element.  Is it steady-state?  Reliable external source?  Entropy?  

 

Love and Hate

If GOLD is the object of desire and GARBAGE is the object of loathing…

Robert gives GOLD to Gwen: Robert loves Gwen

Robert protects Gwen against GARBAGE: Robert loves Gwen

Robert gives GARBAGE to Dan: Robert hates Dan

Robert protects GARBAGE against Dan: Robert hates Dan

 

3 Characters Over 2 Operations

A+B: A tries to form an alliance with B

A-B: A tries to abandon an alliance with B

A\B: A tries to dominate B
q3x2
chars.char ops.Op chars_1.char ops_1.Op chars_2.char
Al + Carl - Bob
Al \ Carl \ Bob
Al + Carl \ Bob
Al - Carl \ Bob
Al - Bob - Carl
Al + Carl + Bob
Al - Carl + Bob
Al \ Carl - Bob
Al \ Carl + Bob
Al - Carl - Bob
Al \ Bob \ Carl
Al + Bob \ Carl
Al + Bob - Carl
Al \ Bob + Carl
Al + Bob + Carl
Al \ Bob - Carl
Al - Bob + Carl
Al - Bob \ Carl
Bob \ Al - Carl
Bob + Carl + Al
Bob \ Carl - Al
Bob + Carl - Al
Bob - Carl - Al
Bob \ Carl + Al
Bob - Al - Carl
Bob - Carl \ Al
Bob + Al - Carl
Bob \ Carl \ Al
Bob - Carl + Al
Bob - Al + Carl
Bob \ Al \ Carl
Bob + Al \ Carl
Bob - Al \ Carl
Bob + Al + Carl
Bob \ Al + Carl
Bob + Carl \ Al
Carl + Bob \ Al
Carl \ Bob + Al
Carl - Bob \ Al
Carl + Bob + Al
Carl - Bob + Al
Carl \ Bob - Al
Carl + Bob - Al
Carl - Bob - Al
Carl \ Al \ Bob
Carl + Al \ Bob
Carl - Al \ Bob
Carl \ Al + Bob
Carl \ Bob \ Al
Carl - Al + Bob
Carl \ Al - Bob
Carl + Al - Bob
Carl - Al - Bob
Carl + Al + Bob

 

The above 54 combinations are the result of a query containing un-joined (cross-multiplied) tables in MS Access.  Placing parenthesis between two adjacent characters doubles the number of combinations.  

 

Selection criteria are used to eliminate self-domination, -alliance, and -abandonment.  

 

chars
char
Al
Bob
Carl

 

ops
ops
Op
\
+
-

 

 

SELECT chars.char, ops.Op, chars_1.char, ops_1.Op, chars_2.char
FROM chars, ops, chars AS chars_1, ops AS ops_1, chars AS chars_2
WHERE (((chars_1.char)<>[chars].[char]) AND ((chars_2.char)<>[chars].[char] And (chars_2.char)<>[chars_1].[char]));

 

Operations

When a man loves a woman he might display:

His strength. His intelligence. His wit. His wealth.

He might give her a gift.

He might protect her.

Equilibrium State

To establish the time-independent model, identify the operations that evidence the relationships.  These initial conditions illustrate the system in equilibrium, as if it had always been that way.  

 

The relationships exist in balance until some one or something introduces a new event that disturbs the equipoise, liberates each character from the trap of  propriety and thus the play is set in motion.  

 

Relationship Matrix: Place each in a cell in a row across the page.  Place each character in a cell in a column down the page.  

 

Gwen

Dan

Robert

Jack

Gwen

Gwen wants (Dan and Robert)

Gwen wants Jack

Dan

Dan loves Gwen (wants to possess)

Dan hates Robert 

(wants to eliminate)

Dan and Robert hate Jack (want to eliminate)

Robert

Robert loves Gwen

Robert hates Dan

Jack

Jack loves Gwen

Jack hates Dan and Robert (wants to eliminate)

 

System in Motion

After the synchronic model has been sketched, the time-based evolution begins with its equilibrium state, that more or less stable set of states of the relationships of the characters such that they can continue to try all operations on all rivals.  Dan can continue to love Gwen and hate Robert.  Once established, the play is in danger of boredom.  

 

For each cell in the table with a strong relationship, write a unit of dialogue that shows that relationship using each of several operations.  

 

With each beat, it should become clearer to the audience what Dan wants.

 

Each dialogue should end with a clear win or clear failure with respect to the driving character’s objectives.  

 

Gwen might reject each demonstration until she gets to the one she wants.  Dan is persistent.  He will not give up easily.  

 

Robert gets his turn.

Gwen gets her turn.

This is how they live.

 

Disturbance

Each scene in Condo is a separate structure.  

 

The equilibrium is disturbed by news.  Gwen has invited Jack to dinner.  Each man wants to eliminate the other two and possess Gwen exclusively.  All must deal with the imbalance introduced by Jack.  

 

The play is now in motion.  

 

Climax

Identify a unit of dialogue that escalates to physical violence, marriage, divorce, separation, prison, or another life-changing event.  

 

Reorder the dialogues so that the climax is near the end. 

 

Reexamine each of the dialogues and get the characters to raise their stakes with each beat until physical violence is the only operation remaining. 

Return to Equilibrium

If the writer desires resolution, Gwen must use her management skills to bring the situation back into equilibrium while getting what she wants: All three of them.

 

Or, if Dan and Robert succeed in the alliance and drive John away, the previous equilibrium is restored.

 

Resolution is not necessary.  

 

Refinement and Extension

Strong structures carry weight.  

Add more obstacles to make the characters assert themselves, becoming more resourceful, increasing the risk, and accelerating toward climax. 

 

Map the structure any way you can.  Note that each transition begs for at least one and preferably three beats in the play to demonstrate it to the audience.  In the diagram below, there are 24 beats, counting the initial state as a change.  

 

Adding new characters widens the play by expanding the matrix, new geometric representations, creating new opportunities for the dramatist. 

 

Each beat should clearly identify the beater, beatee, objective, obstacle, and the result.  Avoid repeating beats unless they become increasingly effective.  Consolidate similar beats.  

 

Examine the matrix for duals.  Check to see that alternatives for each beat are represented as active elements.   If a character makes gifts of pleasantness to a character, check that the giver has also tries to protect the givee from unpleasantness. This strengthens awareness of the character for the actors and audience.

Objectives and obstacles 

Operations and obstacles 

Alliances and obstacles 

Love and hate

Discard characters without objectives.  

Discard characters who are not obstacles.

Eliminate from the script all expository dialogue that does not show one character trying to get another to do something for the first character.

Eliminate calls for altruism, wisdom, historicism, realism, romanticism, materialism, scientism, and other ideas that are not used as weapons.  

Eliminate dialogue that serves only to inform the characters or the audience.  A statement from a character must be a weapon in use.  

Case Studies

Poker as Structure

The 5 Card Draw poker game consists of three sets of elements: cards, players, and chips.  

Operations consist of the ante, deal, bet, raise, fold, call, and show.  

The set is closed over the set of possible hands.  The possible hands are ranked.  Some possible hands are equal.  

For any Player, a winning hand might be followed by a losing hand, hence the play is reversible.  

If the ante is zero, it's possible for a hand to result in no change.  

 

An Arithmetic

Consider the set of all whole numbers, including negatives and zero.  

Add to the set the operation of addition.  

When any two elements are added, the result is an element already in the set, hence the set is closed over the operation.  

Any number can be added to zero to produce that number, hence the identity requirement is fulfilled.  

Any addition is reversible by adding the negative of either one of the numbers.   

The result of the addition of 3 numbers (x + y + z) is independent of order ( x + y) + z = x + (y + z), hence the group is associative.  

The result of the addition of 3 numbers (x + y + z) is independent of order  x + y + z = x + z + y, hence the group is communtative.  

Of Human Bondage

Alice loves Leslie who loves Bette who loves no one. Thus Alice loves but is not loved. Leslie loves and is loved but not by the same person. Bette is loved but does not love.

The asymmetric relationship drives the action. Alice increases her love for Leslie as she is loses him. 

With Alice waiting, Leslie is free to roam.  Leslie, with the most symmetry is most pleased.  

Bette is unsatisfied with her asymmetry, tied to Leslie by the thread of being loved but not loving.  For amusement, she tantalizes her lover, keeping him in tow.  

The relationships are generally reversible, in that any may forgive the trespasses of another and return to a seductive state.  Anyone of them is free to reject the beloved or the lover.  

Time, however, is unforgivingly irreversible.   

Ghost World

The young woman is at the distant center of her social universe that wants to forget her. She is trapped at the center.  The structure is spherical, almost perfectly symmetrical in every direction.  

One or two relationships are relatively open, unbalancing the sphere, and suggesting motion.

By leaving town, she closes the nearly open relationships, risking increased isolation.  

Dead Man

The young man is in the distant center of his hostile social universe that wants to kill him. There is no where to turn.  All forces converge on him. 

 

One friend provides relief, breaking the symmetry.  

12th Night, or What You Will

Wooer

Agent

Wooed

Agent's beloved

 

Orsino

Viola/Cesario

Olivia

Orsino

 

Olivia

Malvolio

Viola/Cesario

Malvolio

 

Viola/Cesario

 

Orsino

Orsino

 

Sir Andrew

Sir Toby

Olivia

 

 

Viola, disguised as Cesario, is sent by Orsino to woo Olivia in Orsino's name.  

Olivia, disdainful of Orsino, sends Malvolio to woo Viola in Olivia's name.  

Viola is in love with Orsino, her hidden wooer.  

Malvino thinks that Olivia, his hidden wooer, is in love with Malvolio.  

Malvolio parallels Orsino and does not parallel Viola. 

Viola, because she is in love with and must be faithful to Orsino, is eloquent and sincere in her praise of Orsino, the hidden wooer. 

Malvolio, because he is in love with himself and cannot be faithful to anyone else, praises himself, and is consumed by vanity. 

If malaria is bad air, Malvolio is bad oil.  Or bad Viola.  Also: malevolent. 

Oleanna

Oleanna and Dominance

The characters exchange roles, initial to final.

Prof

Carol

John Initial

D

D

John Final

S

S

Carol Initial

S

D

Carol Final

D

D

Being

Relation

The figure has high symmetry except, but the figure being small, the difference is significant.

Ruby Kalson-Bremer’s Structure of Political Relationships

Ruby’s matrix displays the relationships between the characters and their political support. It can be said that they derive their power from their groups. Thus the political power relationships can be talked about as the foundation for interpersonal dominance. Ethics connects to politics. 

 

In the following chart, ‘1’ indicates a positive personal relationship to the political group. 

Tenure Board

Carol ’s Group

John Initial

1

0

John Final

0

0

Carol Initial

0

1

Carol Final

1

1

John’s family and real estate can also be brought in as support for the Professor. Carol makes allies of them all. The symmetry is similar to the figure above.

 

 

 

 

 

 

 

Inferences 

The characters exchange relationships, initial to final. The female role, at first submissive, finally conquers the male.

The matrix does not illustrate the richness of the play but perhaps its resonance.

Using only the initial and final states, the matrix could illustrate the precipitous fall of the professor, who holds onto his dominance until he is utterly defeated.

If Carol is initially scored as in control of herself, the play has additional asymmetry. The actor playing her part would be in charge of her certainty.

An Avalanche of Loss 

John loses everything: his job, his freedom, the deposit on the house, possibly his wife and child. 

Carol achieves victory, although she suffers physically and emotionally from the battle. 

Carol wins more support from her Group. 

Two characters begin with formal cordiality and end in familiar hatred. 

Neither character wavers in their self-interest. The question is their effectivity. 

Carol helps John down the staircase of his destruction. 

Reversibility: Carol offers to retract her claim before the Tenure Committee. John sees the price that he must pay for the restoration as a profound loss.

He refuses and commits an irreversible crime. 

Questions 

Can the play be measured in another way? 

The John claims to value his intellectual freedom.

Honor? It seems like a duel, at times, ending in dishonor. 

Sexual dominance.

It's about hunting. 

Operations of Dominance

The following chart identifies dialogue illustrating attempts to seize control of the conversation.

John defends Carol from her guilt/confession.  

Carol offers to defend John from the committee.  

Carol claims injury several times but these actions are included as Accusations. 

Coding was problematic: 

Every line in the play attempted to seize control. 

Time division was arbitrary. Cut into scenes. 

Direct Inferences

Carol exhibited more opportunities to seize control of the conversation (47 to 33)

Carol displayed more variance in her operations from beginning to end

Carol displayed  less variance independent of time.   

Carol attempted to dominate the conversation 47 out of 80 times. 

The frequency of attempt was about once per minute. 

Simplicity

By identifying a dozen or so dominance-techniques that the characters used to try to seize control of the conversation, the reader can speak about the pacing, tension, morality, changes, and poetics of the play.

The very limited cast contributes to the simplicity.

Pacing

The pacing of the play arises in part from the frequency (about once per minute) with which the dominance-techniques are applied. The play can be scored like a boxing match, counting the hits delivered.

There is tension: Who will win? Because the characters take their hits so well, the winner is not obvious until the end.

At the end, John has lost and he discontinues his effort.

Amorality

Characters want to dominate the conversation and each other. Game-like. Barbarian.

Post-Modernity: There are no absolute rules.

The play can be talked about as if:

  1. John determines the rules

  2. Carol learns the rules from John

  3. Carol beats him at his own game

While not appearing explicitly in the play, morality might be talked about as though it were lurking behind the play, that the play was a cautionary tale. The reader should approach this cautiously, as this is not in the play itself and is the reader’s idea.

Mamet’s Poetics

Dialogue does not call attention to itself.

Clean and simple. Without ornamentation. Like a building whose every part holds up the building. No gingerbread. Neither Victorian nor Baroque.Modern but not post-modern.  

Each line is driven by the desire to dominate.

Changes

John loses everything.

Glengary Glen Ross

Desperate men do what they must to get the objects of their desire. 

If they were identical, the shape of the drama would be spherical with its characters on its surface and the gold for which they reach deep in the center.  

 

But each character is possibly singular, working for that flash of genius that will carry him into success, cracking the symmetry with advantage. 

 

And each character mourns his previous flash as the only flash, ringing around his histories, preventing change, eliminating success.  

 

It seems to be an analogue of hunting.

Evil Hamlet

Interpretative drama as lab for postmodern experimentation on the individual.

Analysis

Eliminate characters whose relationships with the other characters do not change with respect to initial state.  

Construct a chart with a character per row and column.

Choose a state to measure: Love/Hate, Respect/Disrespect, Reward/Steal, Give Pleasure/Give Pain

Code the initial and the final states

Calculate the amount of change per character

Total rows and columns

Make inferences based on the totals and changes

Rules

Initial: at first appearance of the character

Final: at last appearance of character

Loves: wishes the beloved to succeed in life

Self-Love: Will the character sacrifice himself for the benefit of another? Is the character suicidal?  

Love and Loss in Hamlet

Personal Grand Total

Hamlet

Gertrude

Claudius

Polonius

Ophelia

Laertes

Loves

Change

Loves and Is Beloved

Familial Grand Total

Hamlet

Initial

0

1

0

1

1

1

4

-3

11

out of 24

48

out of 72

Hamlet

Final

0

1

0

0

0

0

1

 

 

 

 

 

Gertrude

Initial

1

1

1

1

1

1

6

-2

19

out of 24

 

 

Gertrude

Final

1

0

0

1

1

1

4

 

 

 

 

 

Claudius

Initial

1

1

1

1

1

1

6

-2

18

out of 24

 

 

Claudius

Final

0

0

1

1

1

1

4

 

Polonius

Initial

1

1

1

1

1

1

6

-1

22

out of 24

56

out of 72

Polonius

Final

0

1

1

1

1

1

5

 

 

 

 

 

Ophelia

Initial

1

1

1

1

0

1

5

-2

17

out of 24

 

 

Ophelia

Final

0

1

0

1

0

1

3

 

 

 

 

 

Laertes

Initial

1

1

1

1

1

0

5

-2

17

out of 24

 

 

Laertes

Final

0

0

1

1

1

0

3

 

Total Loves

52

-12

-33% Change

Is Beloved

 

5

6

5

6

5

5

32

15

Hamlet/Polonian interfamilial love

Final

 

1

3

3

5

4

4

20

14

Polonian intrafamilial love

Total

 

6

9

8

11

9

9

52

13

Polonian/Hamlet interfamilial love

Change

 

-4

-3

-2

-1

-1

-1

-12

10

Hamlet intrafamilial love out of 18

Inferences

There is a severe loss by the end of the play.  From initial to final, there is a 33% loss of love.  

Hamlet is the least loving character.  

Polonius is the most loving.  

The Hamlets love the Polonians most of all. 

The Polonians love themselves more than they love the Hamlets.  

The Polonians love the Hamlets more than the Hamlets love themselves.  

The Hamlets love themselves least of all.  

Battle between the Families

At first, Hamlet can have no objection to his uncle marrying his mother.  Henry VIII married his brother's widow, Kathryn. 

Hamlet seethes with anger over the usurpation of his throne by Claudius.  

With Claudius and Gertrude sleeping together, there could be another claimant to the throne. Claudius might trump Hamlet.  

Hamlet's chastisement of Gertrude after the mousetrap scene is designed to drive her from her marriage bed and deny Claudius an heir.  

Claudius tries to prevent the marriage of Hamlet to Ophelia. Hamlet's son might claim the throne.  Claudius is glad Ophelia died and is glad that Hamlet killed Polonius.  His enemies are taking care of each other.  There is much hatred in the family. 

The Ghost's tale gives Hamlet cause to do something about Claudius.  

Polonius works for the king; that is his job. However, the grandson of Polonius might become king if Hamlet and Ophelia married. Polonius tries to channel Hamlet's trifling with Ophelia into a marriage with her cooperation.  Is Ophelia pregnant?  

Polonius brings the madness of Hamlet to the attention of Claudius and Gertrude, diagnosing the disease and prescribing a cure.  

Hamlet and Claudius detest the self-serving and ingratiating Polonius. 

Hamlet detests Ophelia's complicity in the schemes of Polonius.  She wants to be queen and needs the use of Hamlet.  

Polonius views the prospect of Claudius and Gertrude producing an heir as a race.  He rushes the marriage between Hamlet and Ophelia.   Laertes has an avuncular interest in a nephew on the throne.  Gertrude has everything she wants, is amused by Polonius,  and would like Ophelia as daughter-in-law, a grandchild, and a child of her own.  

Hamlet and Ophelia were intimate but he suspects her of betrayal.  She works in her own interest.  

Ophelia loses much with Polonius: his protection and her reason to be at court.  

Laertes will not inherit his father's position as the king's councilor.  

If Ophelia is pregnant, she may not be able to go to the nunnery and her marriage prospects fall further.  She has lost everything.  When she has nothing more to lose she mocks of the king.  Her suicide can be contemptuous: the world is not good enough for her.  Claudius is glad she is out of the way.  

Stoics versus the Hedonists

Hamlet, Ophelia, and Laertes are self-sacrificing. 

Hamlet is suicidal.  

Ophelia commits suicide.  

Claudius and Polonius are hedonists. They love themselves from beginning to end. 

The hedonists (40) are in more loving relationships than the stoics (28).  

Not counting their self-love, 36 and 24.  

Gertrude changes from hedonist to stoic.  

Death and Reversibility

Reversibility in structure provides symmetry and conservation.  

In comedy, people can fall in and out of love again and again.  

In the old days, marriage was irreversible and thus could become tragic.  

Death is irreversible.  

Birth is reversible by death.  

Is death reversible by birth?  

All six characters die.  

Because the play is eventually dominated by irreversible processes (death) it is a special kind of structure, a monoid.  Over time, a monoid becomes more and more limited, more and more closed as elements and operations are eliminated. 

Of course, Fortinbra’s arrival restructures the play, opens the monoid by adding new elements.  The decimated royal house is thus rejuvenated. 

Coding Open to Skepticism 

Each researcher may generate their own rules.  

Even using the same rules, different researchers can derive a different set of values for the relationships.  

Each researcher may measure a different metric:  Love, Respect, Fear. 

Each researcher may view a different production or read a different edition of the text.  

Hamlet's final hatred of Claudius is certain. Hamlet kills Claudius with the poisoned sword. 

Clearly, after Hamlet discovers the poisoned sword, he detests Laertes and tries to kill Laertes, although they forgive each other as they die. I still code them as non-Loving finally. 

Self-love: Claudius loves himself above all. He conspires twice to have his wife's son killed. He chooses not to save his wife from poisoning. 

Ophelia refers to Hamlet's love letters early and so I code Hamlet as loving her initially, although perhaps not at first appearance of Ophelia.

Hamlet treats Polonius with increasing disdain and eventually kills him. 

Barnardo, Horatio, Marcellus, the Ghost, Fortinbras, Balderic, Rosencrantz, and Guildenstern do not change in their relationships with any of the other characters during the course of the play and so are left out. 

Universal conditions such as 'Everyone loves everyone' or 'There is no such thing as Love' disallow variation and are therefore useless in this analysis. 

For totals, I add Loved and Is Beloved, which gives a better picture of the character's relationships. If the Is Beloved were not added, a character who does not love at all but is loved by all would have a total of zero. 

Unanswered Questions

Why does Hamlet kill Polonius?  The action results in his deportation and the entire accidental machinery of the pirate chase.  Hamlet loses control after killing Polonius and does not regain control until his return from England.  The murder gets him out of town so that he can return for Ophelia's funeral.  

Evil Solutions

Hedda Gabler

Structurally, Hedda's situation is similar to the central character's in Ghost World: She is equidistant from all other characters.  

Hedda’s environment is claustrophobic: her social world is closing.

Her best marriage prospect is Tesman; while not at all interesting, he is at least safe and she will have social opportunity. She abandons the open possibility of adventure for relatively closed safety.

However, Tesman’s position at the university is not assured and he must cut back on expenses. No coach with a driver? Not even a saddle horse? She is trapped in the rural manor house.

No, she cannot be queen of the house: Tesman’s Aunt Julianna is first in Tesman’s limited affections and now that her sister has died, Julianna will stay with Hedda and Tesman.

Her safety in the house is threatened by Commissioner Brock, who wants her as his toy. She is able to keep him at arm’s length.

No, she may not go to the party. It is for men only and their riotous behavior. She must stay at home with her even more socially deprived friend.

She sees her friend Luvborg as the soul of adventure and notes the heavy fee he must pay for his freedom. He is shunned and condemned, at war with disgrace.

Perhaps, she thinks, all freedom is doomed to self-destruction. She provides him the cause and the means of his destruction, incidentally providing Brock with the ammunition for sexual blackmail and her world shrinks further.

She cannot even talk about it. She conceals her anguish from the others. Occasionally an aside suggests her inner thought.  

 

Death is an irreversible process.

 

View from the Bridge

In this play by Arthur Miller, we see the disintegration of the American family, a theme Miller as well as Tennessee Williams, Eugene O'Neill  and Sam Shepard have explored.  

 

The play can be talked about as a set of relationships centering around Eddy, the father.  His wife and niece must listen to him and his word is nearly absolute.  

 

Eddy displays his physical strength, neighborhood status, and generosity.  

 

Beatrice is the glue that keeps the family together, even to the point of bringing her cousins from Sicily to live with her immediate family.  She is perceptive, heedful, accommodating  and tries to get everyone else to share her virtues.  She also keeps the stories and aphorisms that illustrate the laws.  

 

Katherine is Beatrice's orphaned niece, on the threshold of womanhood, bright and ambitious but still under the guardianship of her uncle who acts as her father.  

 

Marco, the older of the two brothers is protective of his family, sending money back to his wife and children in Sicily, as well as protecting his brother against the increasingly patriarchal Eddy.  

 

Rudolfo is the romantic, artistic, younger brother who catches the eye of Katherine and brings him in conflict with Eddy.  Marriage between Katherine and Rudolfo threatens to legitimate their relationship, which is detestable to Eddy, legitimate or not.  Rudolfo never comes to Eddy to ask Eddy for the Katherine's hand in marriage.  Is something is broken in the ritual?  

 

The play can also be talked about as a set of relationships between three sets of laws.  Family law, given by the father, neighborhood law, upheld by the immediate community, and the national laws represented by the federal immigration officials.  

 

The federal law is enforced by arrest, imprisonment, deportation, and the courts.  

 

Family law is enforced by the father who can banish anyone from his household.  

 

Neighborhood law is enforced by shunning and violence.  Generally, family law is at the bottom as it must defer to neighborhood and federal law.  Neighborhood law occupies an intermediate level.  

 

It is part of the neighborhood and the family law to ignore the federal law but of course cannot directly challenge it, given its power.  

 

Conflict on the family level arrives with the merger of two families (without ceremony or ritual) as Beatrice, Eddy's wife, invites two of her cousins, brothers, to live with them.  Eddy must be generous to the undocumented immigrant .  One must not snitch to the police.  That is the neighborhood law.  

 

Eventually, the father, in his madness and pride, ignores neighborhood law and, in an attempt to prevent the marriage of Katherine and Rudolfo, snitches on the brothers to have them deported.  Eddy insults Marco, who feels obliged to defend his honor, a fight ensues, the neighborhood finds out that Eddy has snitched the brothers out, even his family abandons him, and Eddy is killed in the fight.  

 

Eddy's complaints against Rudolfo

Beatrice's attempts to reconcile and facilitate

The Greek Play

View from the Bridge corresponds with some Greek plays.  

 

Prologue: The Lawyer character tells some of the back story and points out the set of laws that they all must heed.  

 

Chorus: The neighbors, in their support and withdrawal of support from Eddy, represent the greater mass of the people whose power must be taken into account.  

 

Incest: The six main characters are all related by blood or by marriage.  Beatrice suggests that Eddy's love for Katherine is unnatural.  

 

Death of the monarch (family monarch in this case) leads to disintegration of the wider community (family in this case).

 

Opening a Structure

Add elements that are neither well-defined nor well-behaved.  Add classes of people who refuse to be confined to their class.  Create or include foucaultian unities. 

Bring the audience or the street into the story.  Characters may address, assault, insult, or even join the audience.  

Bring things that do not actually exist into the play, such as theories, wide swathes of history, cultural contexts, and grand meta-narratives.   

Art.  

Names of characters can be used as coded messages from author to audience.

Eliminate objects without actions or objectives, such as furniture. They don’t play.

Story within a story.  Write a play about a screenwriter who is writing a movie about a poet writing about a poor artist who paints pictures of medieval aristocrats who think they're writers who write about the state of art in the distant future.   

Roshamon the story, taking the responsibility of narrative from the audience by presenting the same story more than once, each with a different point of view.  

Fragment or reorder time, undermining the audience's narrative attempts.  

Introduce irreversible processes, which creates a claustrophobic play.  Death is irreversible. 

Ideal structures are closed.  

 

We have reason to say that humanity cannot be completely analyzed, predictable, and well-behaved.  People eagerly fail to be confined to the classes in which we put them.  

 

A structure may be opened, relatively, by adding more elements, such as a new character or operation.  This creates a problem of scale for the structuralist.  The more elements, the more unwieldy the matrix. More relationships must be examined.  Outwit the structuralist by increasing the workload.  

 

In the lean structural play, the dialogue is the only reality.  There is nothing of substance but the pursuit of objective. Interpretation is not included.  Let the audience perform the interpretive task.

Formal Structures

A structure is closed.   Its elements and operation produce elements already within the class. Actions are reversible. We can go back to the beginning. We can back the things that we said. A structure is conservative. It’s possible for things to remain the same. A final event is independent of the path to the event.

Identify objects and actions.

Identify nouns and verbs in the narration.

Extract representative features from the facts.

Relations between the elements are often more interesting than the objects themselves.  

 

 

 

Discovery Procedures

Identify Change

In a drama, assume that the characters are the elements and assume one or more relationships between the characters. The relationship can be loves/hates, dominates/submits to, etc.  

For each relationship, list the characters twice in a column, once labeled for initial state and once labeled for a final state.

List each character in a row.

Code each relationship, character-to-character, once for the beginning (or first appearance) and once for the end or last appearance. Include the characters’ relationship with themselves.

Identify characters that do not change and eliminate them from the matrix.

For each character, total the number of Loves and Is Loved, initial and final.

Calculate the amount of change per character and in total for the play. Expect that tragedy will have a net loss.

Identifying Techniques

Assume that the characters each have an objective that only one character can achieve. For example, there can be only one king or a man can have only one wife.

Assume that there are a small number of techniques that the characters can use to further these objectives. The techniques can be vulgar, such as flattery, bribery, or threats of force.

For each character, list the techniques in a column and mark a ‘1’ for each occurrence of that technique in all the lines or beats in the play.

Nouns and Verbs

List nouns as elements and verbs as operations.  

Synthesis

You won't know where it will take you.  

Knowing what will happen means less reason to do it.  

Art is not necessarily the manifestation of a plan nor imagination's slave, remembered and then jotted down.  

Art is not necessarily a delivery service for philosophy, politics, or art.  Let the pack mule throw off his burden and dance for us! 

Art might not so much as map these topics as make them unnecessary, to include, exceed, evolve, and obliterate them. 

Situation

Comedy is a food-fight.

Tragedy is a fight to the death.

In either case, the author’s job is to provide ammunition.  

Dramatic Action

 

Flatter

Threaten

Bribe

Deceive

Convince

Impress

Deny

Kiss

Dance

Marry

Fight

Exchange

 

Kill (irreversible)

Alliance

Dominate

Confront

Question

Silence

Ridicule

Reassure

Induce

Reduce

Produce

Verify

Justify

 

Beg

Steal

Ingratiate

Probe

Clarify

Stall

Confess

Test

Intimidate

Explain

Criticize

Attack

Produce

Introduce

The characters must be resourceful with respect to intelligence and persistence. The characters must stay in the running to be eligible for the increasingly high stakes. No one is going to help you. No one has time.  

Plot is not a member of the structure, nor is premise, theme, opposition, or the author or his ideas. 

The well-adjusted character is useless. They stay out of trouble. Drama is the collision of obsessed characters, the intersection of their hungers. Characters take risks.  They are willing to go to extremes.   Characters kill.

By their operations, characters attempt to influence each other to advance their individual causes. 

It is the exposure, by means of the operations, that we in the audience see character and establish our participation in the production, our relationship with the characters, and our investment in the outcome.  

 

 

Reputation

Wealth

 

Sex

Power

Authority

 

Respect

Honor

Recognition

 

 

Unity

Achievement of an ideal

 

Validation of anything

Characters move toward their objectives. They drive relentlessly around, over, and through the opposition.  

A player reaches for an object, trying to possess it exclusively, but the object is illusive.  The player experiences tension. 

Characters raise the stakes of the game they are playing.   Character drives tension.   

If a state of tension is an anti-objective, one that is to be avoided, then tension is part of the structure.  

If tension is an overlay then tension is not a part of the structure. If  the writer is brought into the structure, the play inherits all the objectives of the author as well as those of the characters.  

Exposure

As tension can be an overlay, so can irony, climax, and other techniques of exposition. The human preference for the dualistic in art can be implemented structurally by coupling an action with its opposite, thus making the process reversible. 

The audience is convinced by irony.  

The dramatist creates something out of nothing with irony. With contrast, order apparently arises from chaos.

Exposition is the provision of interpretation for the benefit of the audience. Exposition is the relationship between the production and the audience.

The audience can be viewed as an element in a larger structure that includes the production, the house, the promotion, and critics.  

Climax

As each character raises the stakes, at some point they risk breaking the rules. The rules can include the law and subsequent punishment, which can defeat their quest for their objectives.  

Climax is an expected event in the relationship between audience and character.  

The restricted set of operations the players can perform convincingly on the audience closes the production, closure being fundamental to structure.  

Physical violence is difficult to stage realistically. Fight scenes on stage are seldom convincing. The climax can be achieved when a character approaches physical violence. Will he strike? He gets louder and more physical, approaching closely, menacing. You don’t know what he’s going to do.

The play should end swiftly after the climax. Count the bodies and briefly expose the new equilibrium.

 

 

 

Symmetries and asymmetries

Reciprocal relationships.

Constant processes or conditions.

Periodic processes.

Increasing processes.

Decreasing processes.

Synchronic processes

Immovable objects and irresistible forces.

Limits and their revolutionaries

Conservative, reversible elements

Monoidal, irreversible processes

Associative processes

Commutative processes

Closed processes

Open processes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Physical Abuse

Crime and loss of reputation

Destruction of the Sacred Object

Burn the money

Kill the virtual child

Abandonment 

Surrender

Moral and Cautionary Tales

The structure does not have a purpose. It has only its elements and operations.  It is as blind as an amoeba.  

In drama, each character has an objective, which is generally self-indulgent.

The author may choose to design the story as an example of that kind of behavior.  The author might also make an aesthetic or philosophic judgment and set his characters to the task of illustrating his views.   The author takes risks before a sophisticated audience that has had much experience with plays, movies, and TV drama.

In both cases, the drama threatens to open up into an expression of the author's opinions, ceasing to be dramatic.  The characters lose their autonomy.  They are directed in their behavior by off-stage forces.  

Theme is the thinnest shadow of drama.

Author as an Element

When I say anything, I’m advised to consider all my critics, dead and alive, and everything they might say.  This includes grammarians, philosophers, sarcastic politicians, stubborn barroom disputants, the man on the street, scientists, science fiction buffs, the man about town, parents, school teachers, as well as my very own personal choir of superegos in their incessant cacophony of praise and chastisement.  

Additionally, I must be wary of nihilists, anarchists, democrats, monarchists, republicans, protestants, catholics, animists, in short, members of every possible tribe, committee, posse, discussion group or lynch mob with an opinion and, much more importantly, the force to impose it.  

Madmen and the very young, the disenfranchised, the ancients and those stuffed away far into the future, all the unheard, must be brought in, heard, and their pronouncements registered.  

Lastly, I must watch ever-vigilant with respect to the lone wolf and his singular genius lightning-striking out of a clear, blue sky with his concise incision.  

All these considerations must be packed efficiently into every word-choice, inserted carefully into every paragraph, appended clause-like onto every sentence, prepended to every noun, adverb on adjective, on and on, until the monolith is bullet-proofed into majestic immortality.  

Only then may I publish my modest thought.  

Each time a new character is added, the total number of relationships that require illustration in the script increases: 2(n+1)**2 - 2(n)**2, 2((n+1)**2 – n**2) being loving and loved, and the matrix square.  

More generally, the additional number of relationships to be illustrated: m((n+1)**p – n**p)

where

n is the number of characters,

m the number of states per dimension (the number of values of the relationship, minimum 2),

p the number of dimensions,

If the matrix is cubic, such as when wealth or power is added independently to love, the complexity becomes harder to manage.  At some number of dimensions, data entry becomes daunting and analysis forbidding.  

Possible dimensions

A loves B, A is loved by B.  Two states: True, False.  

A has power over B, A is powered over by B

Adding the author adds more than a single character.  Your entire choir of superegos tags along.  Not only does every critic hover over your shoulder as you dab judiciously at the words, but also several versions of yourself, some providing the continuous accolade you crave, others scourging your self-esteem with comments so personal only you can understand.  And don’t forget the legions of distractions and their camp-followers.   In a few cases, weather is an issue.  

Art must be there, in the play.  Everyone says so.  Some will claim they saw him anyway, even when he had no lines nor even appeared onstage.  Perhaps he lurked in the dressing room or wandered the lobby or posed as homeless with his hand out on the street.  Others will say they didn’t see him at all, in spite of the glorious lines.  Art could cartwheel around the stage and they'd miss it.  Just be cute.  Sit on the couch neither watching TV nor reading, neither speaking nor listening, defending yourself against all charges with a haughty patience.  

Political parties add huge new squares, unless you think the party speaks with one voice, which it does not.  

Audience.  Generally assumed to speak with one voice, although thought to be different from city to city and certainly from size to size.  Remember that crowds can get mean.  

Collaboration

Characters who pursue their own objectives using their own resources are empowered individuals.  

This is consistent with method-acting and with views of the individual as an independent entity.  

Production and Audience

Actors play to the audience.  That's why actors play. 

The relationship between audience and production might be more interesting than either.  

Flatter

Propose or reinforce alliance

Entertain

The relationship between the audience and the cast is closed.  There are certain things that theatre-goers will not pay to witness. 

Insult

Deride

Educate

Theatre-goers are well rehearsed in entry and exit, laughing and crying, being startled and being bored.  There also known to make cunning comments over wine and cheese in the lobby.  

Political Drama

 

Political parties

 

Classes

Families

Churches

 

Governments

Businesses

Departments

 

 

Clubs

Mobs

 

Corporations

Structurally, politics is a system of groups of humans who operate on other groups. Each group is a system of individuals who operate on each other. The individual consciously acts as an agent of a larger group, representing his interests.

Practical politics can be thought an extension of pre-historic troop-behavior of council, debate, and consensus. In the oldest of times, there were no kings but only speakers.

Modern politics includes the king as concept, as a virtual person, someone you never meet, whose public relations effort precedes him.

The concept of sacrifice is the nucleus of order and disorder in politics. The group requires the sacrifice the individual is loath to make. Sacrifice is tied to our ability to conceptualize. Sacrifice is fundamental to the Bible, Bhagavad Gita, Koran, and the Tao.  Sacrifice is the test of the claim of altruism.  

A political drama can take as its structure the neophyte political agent, still wet behind the ears, dripping with self-indulgent ideals. And now he must sacrifice something to demonstrate his loyalty to the group.

Love or loved one

Quest for truth

 

 

Ethics

Ideals

 

 

 

Violation of Law: A Structural Basis for Tragedy

Many tragic dramas can be modeled as confrontations between an individual and representatives of Law.  The barbarian encounters the wall.  

Me

Other Thieves

Chorus of Justice

Justice Itself

Charm

Force

Deceit

Money 

Glory

Power

Actions

Above the law: I can violate the Law because I know the difference between good and evil, barbarism and civilization.  I can navigate within the Law's bivalent space.  I may act.  Eventually, my words become law.  What I say must be true, even if I contradict myself.  Because of my knowledge.  I am the Law.  Jouisance.  I get to play.  

Below the Law: You may not violate the Law.   You can only begin to know the Law, to be its student.  You must listen.  All confusion is yours to solve.  

Diachronicity

Law and History: These three periods can have similar distance from Law.  

Ancient: PreLaw

Sacrifice of self for community, language, culture

Modern: Law

Classification as solution

Postmodern: PostLaw.

A heritage of classifications, including science.  

An innate iconclasm, skepticism, irreverence.  

A set of tools that can be used to undermine any idea.  

Suspicion of the identification of Law with individual knowledge or individual action.  

Nipping at the heel of Law with exceptions.  

Synchronicity

Language, history, and law are convolved.  Each causes the others.  None can exist without the others.  The relationship is eternal.  

Agamemnon

The tragic dividual, driven by internal demons of greed, accretes power while navigating cultural space.  

Relationships Between Structures

If the operations of a structure can be influenced from outside the structure, for example from another structure, the operations can be turned on, turned off, increased or decreased in frequency or amplitude.  

Operationally, a structure might be dormant. Like a gene, it can be turned on.

Structures can be cross-coupled. They can turn each other on, in which case there needs to be a governor to keep them under control. Saturation might be the governor.  

Operations within a structure might influence other operations. The possession-operation might excite the sexual-operation and vice versa. The distinct structures composing the individual persons might influence each other, mutually exciting.  

 

Hunting/Possessing

Sex/Possessing

Exchange/Possessing

Elimination/Retension

Exit/Enter

 

Freudian Structure and the Dividual

In addition to choirs of advice, the superego keeps all memory, including recent flashes that have proved useful lately in placating or deflating the persistent hunger of the libido. Supplied with the memories of hot stoves and unrequited love, the superego keeps a handy set of ploys and bribes that have blunted the insatiable and self-destructive demands of the id. The superego is a repository of experience abstracted into ideals, cautionary tales, and other templates of behavior.  

Adapted to present circumstance, the ego is the current version of the history of bruises that masks, protects, isolates, and connects creature with environment. The ego personified appears in court, judged and judge.  Both institutions crave a peek under the mask.

Of the three, any may fire anytime. Or not. Each is highly autonomous but none is overwhelmingly influential. Each has its own set of fantasies. They communicate with the pleasures and pains of the body and derive an ad hoc algebra of experience that is intermittently undermined, supported, or amended by any. Generally the ego and superego conspire to suppress the id's outrageous and ill-timed demands. Theatre can be talked about as one of the algebras of experience, whose elements are the characters and the objects of their desire. Each character under magnification reveals his underlying triad resembling a pair of parents holding their child, his hand outstretched for the object of desire.

Obviously, one of the three can get impetuous and seize the body, ordering it about; even the body may seize the body. Even events in the environment, outside of the triumvirate dividual, might compel the body to go there and do that. But each entity in the structure, in leadership, is subject to attack or reinforcement from the others and to head-on collisions with reality, which tend to log significant experience in the superego's memory, associating theory and what actually happens.

A single seat of consciousness might reside in any of the three or in the changing relationship with each other, a logical argument whose resultant fires the body into action, commanding the limbs to move and the brain to think. Most simply: A vote carried by at least two, with the possibility of usurpation.

Perhaps a judgment of individual consciousness is merely a convenience, a legal fiction, existentially unnecessary. Presumably the structure would change and so the idea of the change would have to track the actual change to be reliable.

The other, as a single object, is an over-simplification but might be useful earliest in the career of the human infant, before learning of many others, very much like you, that you are one of their others. A consciousness functioning in this kind environment can navigate adaptively on a variety of levels. A large part of the other is the culture and all its inherited committees, constitutions, histories, and sciences, which are more or less imprinted on the superego's encyclopedia, all set to music. It is unrestricted compared to the closed individual.

The other, as a single object, is useful in modeling the closed person who has everyone classified, preferring a policy of instant defense. It is difficult for him to share in the traveling harmonies resonating in social relationships. The closed person may seek complexity, solution, and spontaneity within himself. Or even to open up all at once, at an odd time, bringing in the sun, and then wrapping himself up again in his long cloak to mutter on home and keep his dream. The paranoid schizophrenic, the megalomaniac, the narcissist, even the single-minded, have reduced the entire universe in all its detail to a single object that must be controlled, possessed, eliminated, or retained. In that case the struggle, the operations of the character-elements, are internal. He might attempt to quiet the inner advice, deny the ravenous hunger, or drop his mask.

The other can not be possessed for long. It is the other. It is the domain of facts and the immense field of what actually happens with all its innumerable detail and its nearer personalities. The world will always exceed its description, attempts to reduce the world to a single point, a sum, a joke, a system of equations, a possession notwithstanding.

The other might imprison the individual, who is closed in from the outside. Naturally uninhibited, wishes to escape. But the body might be limited in what it may do. The character may attempt to open or close, awaken or quiet, eliminate or retain the other. The domain at play includes structural elements outside the individual. The struggle is external, the world.

And of course no one is purely open or closed. We know these terms from personal experience, which is supposed to inform our choir of advice as to its song list.

Existential angst notwithstanding, does the creature have a real need for self-consciousness, however named? The autonomous firing of passion, memory, and mask accounts for the adaptability and variability of the structure. Its physical existence is justified by its physical success. When coupled to the body and to other personalities in the real environment, a set of harmonic exchanges occur between and within individuals. Effort is made to achieve mutually desired objectives and results are tested in conversation.

There are ways to talk about something without name or depiction. One might think there might be someone home. What is done obscures who has done it.

The audience, as voyeur, might think someone is behind the door, rattling his chains. In addition to what the character is going to do next, the voyeur might make inferences about what lies beneath the mask, especially ideas of the form "...how the character really is...".

With all creatures that flee harm, individual fear is amplified by the species fear invested in us long ago. In spite of the insistent cravings of the id, it's about much more than you.

Dividualism: Self and Law

Self

Hedonism is the science of the Self.

The Self is a collection of masks and a mask-maker.

The mask-maker is playful.

The mask-maker is coy. The mask-maker can be seen briefly as she discards one mask for another. An attempt to see the mask-maker reveals another mask.

Masks are made of material delivered by the culture to the mask-maker, even in infancy.

Gender is a mask.

The mask-maker is greedy for participation and reputation, power and pleasure.

Political discourse is a chorus of masks, even within one person. Any person can have a political discussion with himself. The masks just start talking.

To the impartial observer, political discourse between many Selves is not much different from a discussion within one Self. When involving two or more persons, the personalities appear to dissolve into each other. That is to say, one mask of one person might appear to be between two masks of another. It becomes difficult to say who is who.

The solution (many collections of masks juxtaposed with each other) is not necessarily harmonious. The solution can be chaotic.

Law

Law is the science of the Other.

The Law is, of course, the resultant of many Selves, each a resultant of many masks.

All resultants are fictions.

Law, as an abstraction, is cast and conservative. Immutable.

Law, as expressed, is a collection of the utterings of masks and as such is gratuitous, random, chaotic, Self-serving, and paradoxical. After all, people express Law. People are collections of masks. The expression of Law is political discourse.

Law tries to limit the playfulness of the Self.

Law includes what we normally call science, which is a collection of expressed topics including physics and mathematics. These Laws are thought to be absolute. One cannot violate the law of gravity. But of course these Laws are resultants of collections of masks.

Law includes what we normally call law, that is civil and criminal law, as well as morality, which is extra-legal law. They are thought by some to be absolute. One can (but may not) violate these laws.

Relationship between Self and Law

The relationship is more interesting than the elements.

The Self craves discourse. The Self plays in political discourse. The Self is driven into discourse by instincts for reputation and fraternity, a hunger for recognition, and curiosity regarding most any activity. Seeing and being seen. The young mask-maker learns new masks in discourse.

The attempt to draw a boundary between Self and Other is a rich field of discussion, endlessly folding back on itself, trying to close down and solve the problem, or open up and admit new solutions, becoming an agile traverse between opposition to conjunction and back again, playfully. The masks jockey for position, reputation, and influence.

The mask-maker attempts to manage her reputation, trying to do good while playing, trying to integrate personal goals with communal goals, mixing business with pleasure.

The intersection between private and public is the most exciting and dangerous of situations. The stakes are high. The greatest glory jostles intimately with ignominy. The mask-maker must call up all his art. Other masks elect some to high office. Others are crucified. Most are ignored.

The paradox of barbarism versus civilization can be expressed in the theorem:

Law attempts to contain Self and Selfishness.

Law can be transformed into barbarity as the container (a collection of Selves) asserts its selfishness, acting in its own interests.

The theorem is fundamental to the Freud/Lacan model of the human psyche.

System and Observer

The observer is really just another collection of masks.

It is impossible to merely observe. The observer juxtaposes her masks with those of the observed.

The impartial observer is a fiction.

The observer positions himself, with respect to the observed, as an outsider, voyeur, assuming a distant and lonely post unnatural to the Self, who hungers for participation.

After some delay, in triumph, the observer returns to the larger discourse with her tales.

Dividualism

After the initiation and all its mask and pretence and its excuses and its laughter, steps forth the Dividual, as it is, unaccommodated, strength and weakness apparent in their brutality and failure, ordinary, classified, and utterly rejectable.

In detail, the Dividual is a chaotic network of associations, nodes being the reverberating memories of collisions between its ravenous instincts and particular physical events.  

Sometimes reverberating nodes resonate.  

Instinct drives the associations, transforming energy, transmitting across the network, and causing physical movement.  It must lunge toward the object of its desire. The Self is merely one of the nodes in the network of memory, only a few being necessary to survival.

The Dividual exists within a larger social network of other Dividuals.  The Dividual's nodes can be points of contacts, past or present, with other Dividuals.  In fact, most of the collisions that produce memory are social collisions.  Thus there is no real difference between memory and experience.  

In this model, we share memory and experience, which are propagated throughout the supernetwork of Dividuals.  

The Dividual might return again and again to an idea of the Self, or the idea of Self, as a node, might fire again and again.  

Sex and Predation

more here.  

Post-Structuralism

Structuralism succeeds in positing plausible analogues to human systems.  It accounts for some variation and autonomy.  

In the sense of a predictor of human behavior, structuralism fails because humans tend to open structures they discover.  

When we understand ourselves, we change who we are.  Our behavior is no longer predictable.   

Prediction becomes part of the system.  

Law creates its antithesis.  

Success attracts the mob that destroys it.   

As soon as the news is printed, it’s old.  

Barbarian in the City.   

Wanting freedom, attaining  loneliness.  

Limit without edge.  

Power corrupts.  

The very success of the understanding eventually leads to a new structure. In as much as we succeed in understanding ourselves, we escape that understanding. The structure is no longer closed and not being closed, it is not a structure. 

Thus our self-understanding creates a limit without creating a border. We are limited by our ignorance and obey our discoveries about ourselves until we become aware of the discoveries. We become free by knowledge.

For example, in abandoning authority and tradition, we’ve raised the individual to new heights, creating a simultaneous culture of isolation and cooperation. People are more isolated than ever and groups have become awesomely powerful, not because of a pyramidal domination but because of a new mode of yielding up the power of the individual, a new mode of social existence that uses individuality to the groups’ advantage. 

At the same time there is a great cooperation welling up within humanity. The stability of the planet’s biosphere, including the human’s who are taking responsibility for it, depends on the cooperation. Does it require the sacrifice of the individual?

The isolated individual can barely see this opening up of cultural possibility. In future times, after the next great, traumatic, transformational wave of change, our generation will be looked at, if regarded at all, as selfish, self-self-interested, and closed.

Most artistic and technological accomplishments are passed along rather anonymously.

Any endeavor is about managing complexity. Writing a play often means inventing relationships between characters. The characters themselves can be very complex.

Structural analysis abstracts to identify certain kinds of features that indicate the underlying structure of the data being observed.

Other methods of dramatization consist of an agenda of do’s and don’ts. But where do they come from? Or intuition? How do you get it?

Experiment in Structural Drama

Objective: Ensemble, write a 10-minute character-driven play 

Time commitment: 4 hours

Materials: ream of paper, white board, markers, copy machine, tables, chairs, pens/pencils

Choose Characters

List Monosyllabic first names

Dan

Doris

Gwen

Rob

Pete

Paul

Jim

Jill

Moderator chooses first 3 characters with a unique first initial

Dan

Gwen

Rob

List possible social roles

Yuppies

Hippies

Homeless

Addicts

Gay

Farmers

Members elect 1 social role

Yuppies

Choose Characters’ Objectives

List possible mutually exclusive objectives

Money

Reputation

Dominance

Sex

Members elect a single objective (through-line)

Money

Choose Characters’ Techniques

List possible techniques that each character could use to satisfy the objective

Flattery

Bribery

Force

Murder

Alliance

Deceive

Write Beats

Each member anonymously writes a single unit of dialogue on 1 page: (1 hour)

Clearly Label: A tries to ___(technique)____ B, satisfying the objective (money)

Dialogue

Stage directions

Clearly Label: Succeeds/Fails

Repeat with new technique

Repeat with new technique

Edition

Moderator collects all sheets

Photo copy all collected sheets

Distribute copies to all members

Independent edition (1 hour)

Eliminate or resolve beats that are not clearly Successes or Failures.

Eliminate or combine beats that are similar with respect to characters and techniques.

Eliminate or strengthen beats that do not satisfy the objective.

Identify 1 beat where the action approaches physical violence.

Move violent beat to the end of the script.

Members volunteer their results

Moderator chooses 3 resultsCast and read 3 results (1 hour)

More

The scripts can be developed further using the following procedures.

Character-Relationship Matrix

Construct a character-by-character matrix that lists the change in relationship between each pair of characters from start to finish.

Check that evidence of each change is actually in the story.

Time-Matrix

Construct a time line for the story for each character.

Enter the start and finish relationships from the Character relationship Matrix.

Itemize each point in the timeline between start and finish where the relationship is under pressure to change.

Check that each instance of change is evidenced in the script.

Expanding the Script

If you have gone the distance, the play is likely to be lean and mean, without extra beats or lines within the beats. 

It’s also possible that it is not long enough.  You might want a full-length 90-minute play and only have 60 minutes of script. 

It is a mistake to merely add beats or lengthen lines intuitively as the additions will probably be obviously redundant.  In some cases, you will be saying the same thing twice, which is boring, or bringing up irrelevancies, which is distracting.  The danger is in diluting a strong play to make it longer. 

You have created a box that is difficult to think outside of.  Always have faith in the structure: modify the structure and let it tell you what to write.  Create a bigger box. 

Add a New Technique. 

If each character tries to get something from each character per beat with the current set of techniques, adding a technique will add a beat to all the sequences of beats where Character A tries to get Character B to do something. 

The new technique should be more extreme in its risk.  For example, murder will give each character another technique that will raise the stakes of the game. 

The rules can even be stated by someone early on, such as an injunction against sarcasm, to which everyone heartily agrees.  The violations then become dramatic. 

Characters Learn Techniques from Another

This will tie in elements of the story and give some characters more to do, especially things that they wouldn’t have dared to do earlier, making the play longer and more interesting. 

Create and Betray Alliances

When one character creates an alliance with another, that takes time and convincing.  It also raises the stakes and promotes change as two people are more convincing than one. 

Alliances also create the possibility of betrayal, which fascinates the audience. 

Create a Timeline of Transitions

Characters within the course of the play discover secrets and take action. 

Make a timeline with each character in parallel, especially if they are not always on stage together, to show when the changes in the matrix occur, as when one character ceases to trust another. 

In this way, the script can include when who learns what, making it clearer to the audience the more or less hidden action of the play. 

Add a Moral or Ethical Layer

At the beginning of the play, some characters are burdened with moral inhibitions.  As things get desperate, characters are tempted to abandon their own rules of behavior, shrugging off the disadvantage. 

This raises the stakes of the game and also reinforces the character’s self-relations, which are often left out of the matrix of relationships, and adds a layer of self-consciousness, and thus becomes a deeper play. 

The ethical layer can be added in dialogue or soliloquy.  You might discover your own contradictions or someone else might be kind enough to point them out. 

Add a Political Layer

Politics can be boring if it assumes center stage of a play but if referred to delicately as something that affects all of our kind, can make a script longer and stronger. 

Political warnings and criticism can be interjected in asides. 

Social disaster is implied when someone lowers their standard of behavior: what if everyone did that?  Threaten to tear the fabric of civilization. 

The Burdened Play

A play with a strong, character-driven, vulgar through-line can carry some extra weight. 

In a character-driven drama, characters can use each others burdens as points of attack in line with their real objectives. 

A single character in soliloquy can briefly ponder his ethical dilemma and its wider social implications before setting out to do what he was about to do anyway.  Examples from Shakespeare abound. 

By vulgar objectives I mean body-oriented objectives of wealth and power and money and sex and food and reputation and security. 

A play is burdened when its objectives cease to be vulgar and become ideal and thus require additional justification, which always burdens the story, the script tending toward lecture, admonishment of the multitudes, exhortations to better behavior, prophetic warnings of the wages of disobedience, in short the incessant preaching to the mob and other boring verbosities.  Theatre becomes a pack animal for philosophy or religion or anti-religion or politics or poetry or art or science or whatever ideals the genius-playwright wants to drag to the stage and load onto the poor, long-suffering beast. 

A weak play, that is a script that lacks strong characters with recognizable intentions and bold strokes of dramatic initiative towards those ends, can barely carry itself and will likely collapse entirely under the additional weight. 

Sentimental plays are those that depend on a presumably shared emotional state, such as sympathy or antipathy, the latter being someone more interesting but both being difficult to sustain for 90 minutes. 

Character in its all its subjective selfishness is central to the post-modern paradigm.  It is how people plug into their culture. 

Add a New Character

Adding a new character to the structure creates a new set of relationships.  When the self-relationships are included, four characters have 16 relationships and five characters 25.  If all characters try all techniques on all other characters, the play will grow with a new character. 

If the play becomes too large, consider introducing the new character at the end or even at the beginning and then killing him off. 

Adding a new character changes the balance of the play as established before the addition and hence can involve a great deal to work in working in the new elements.   Structurally, it is the profoundest change you can make.  

 

Creating an Original 10-minute Play Script

The workshop attempts to deliver a method for rapid story-development in actable and directable dramatic dialogue. 

This document outlines a 2-evening writing workshop where 10 attendees write and perform an original ten-minute play. 

Random List of Characters: First Evening

Create a list of names. 

·         Bob

·         Ted

·         Carol

·         Alice

·         Tristan

·         Tiffany

·         Jason

·         Jackie

·         Joseph

·         William

·         Bill

·         Alex

Random List of Objectives

·         Power

·         Money

·         Marriage

·         Divorce

·         Love

·         Reputation

·         House

·         Job

·         Dog

·         Vengeance

·         Health

Random List of Settings

·         Bar

·         Office

·         Warehouse

·         Park

·         Parking lot

·         Ball park

·         Amusement park

·         Boat

·         Train

·         Car

·         Airplane

·         Café

·         Restaurant

·         Waiting room

·         Doctor’s office

·         Hospital

·         Classroom

List of Techniques

·         Flattery

·         Force and Threat of force

·         Seduction

·         Bribery

·         Deceit

·         Blackmail

·         Theft

·         Threat of exposure

·         Exposure

·         Murder

·         Destruction of property

The Beat and the Method

Over the course of the play, one character relentlessly pursues her objective in opposition to another character. 

The smallest unit of dialogue is the beat:

Carol tries to get Jason to do _________ for Carol by the technique of____________. 

Example:

Carol tries to get Jason to give Carol the money by flattering Jason. 

Actors act inside-out from their own personal experience rather than outside-in from a set of standard techniques of expression, such as mannerisms, gestures, facial expressions, laughing, crying. 

This is consistent with our self-based consumer culture where we are encouraged to identify and act in our own interests. 

Writing Intuitively

In the work shop, hand out blank copy paper to attendees. 

Choose 3 characters with different initials. 

Choose setting that concentrates them physically, for example a table in a bar

Select a single mutually exclusive objective, all the lottery money 

Using the selected characters and setting, ask attendees to write dialog that shows one of the following:

1.       Establish the initial stability with respect to a mutually exclusive objective, for example they pooled their lottery tickets and won $10,000.  They are celebrating and reaffirming that they are going to share it, even though only one of their numbers came up. 

2.       A character disturbs the stability by reaching for the mutually exclusive objective using a technique.  Bob might complain about his broken-down car, appealing to the generosity of Carol and Jason. 

3.       Another character opposes the disturbance. 

Each beat should show the following

·         Driver

·         Driven

·         Technique

·         Succeed/Fail

If all these qualities are clearly shown in the beat, it is actable and directable. 

Attendees may sign their copies. 

Collect all the single-beat dialogues from the attendees. 

Matrix of Relationships: Lengthen and Strengthen

In the beginning of the play, the power is balanced between the characters. 

With each beat, each character tries to shift the balance of power in her favor. 

After the Intuitive Writing exercise, construct a table using this example. 

The values in bold are decisions by the writer. 

The underlined values indicate each character’s initial and final self-confidence. 

The values in black indicate each character’s initial and final confidence in their power over another character.  

The writer has chosen that Bob and Jason have confidence in themselves initially but lose that confidence y the end of the play. 

Bob and Jason initially have power over each other and Carol. 

Carol reverses all the power relationships, including her self-confidence, by the end of the play. 

The values in italics are calculations of the loss or gain in power from initial to final. 

Matrix of Power Relationships

 

 

Bob

Carol

Jason

Loss/Gain

 

Bob

Initial

1

1

1

 

 

 

Final

0

0

0

-3

 

Carol

Initial

0

0

0

 

 

 

Final

1

1

1

+3

 

Jason

Initial

1

1

1

 

 

Final

0

0

0

-3

 

Total

 

 

 

 

-3

 

Note that there are 9 changes indicated in the matrix. 

Ask attendees to write single-beat dialogues illustrating one of the changes not included in their own Intuitive beat. 

Collect the single-beat dialogues. 

Make copies of the collected dialogues and distribute to the attendees. 

Beat Analysis: Homework

Ask attendees to identify each of the beats in terms of the following. 

Ask attendees to arrange the beats, placing the establishing beats at the beginning, most violent and risky beats toward the end, and eliminating duplicate beats.  

Attendees may edit the version in pencil, crossing out and adding text to sharpen the beat with respect to the above list. 

If 10 attendees submit two beats each, a unique ten-page play can be assembled by each attendee. 

Attendees should copy their versions for distribution. 

Review: 2nd Evening

Collect and distribute the new versions. 

Of the 10 versions, select 2 edited versions to read. 

Assign parts and read the versions. 

Examine the edited versions with respect to the matrix. 

·         Are there missing beats? 

·         Are there duplicate beats? 

·         Are the beats strong enough in their resolution (succeed/fail)? 

·         Is the climax (most violent/risky beats) climatic? 

Are the two selected versions identical? 

Lengthening and Strengthening

If there are 9 changes in the 3-character matrix, and 3 stability-establishing beats, that is 12 beats in all, which at a page per beat delivers a 12-minute play. 

The play can be lengthened by more opposition from the driven characters such that the driver must try 3 techniques (from flattery to bribery to threat of force) per change, each succeeding beat creating a greater risk, and delivering a 30-beat play: 27 opposition- and 3 establishing-beats. 

Use your word processor to count the words and calculate the approximate time-lapse at 166 words  = 1 minute. 

Adding another character adds many beats to the matrix.  A 5-character play with 3 beats per change will likely take 90 minutes to run. 

Defer imposing a plot on the play, which forces the writer and actor and director to find a cause for actions that are not supported directly by the characters, setting, and objectives. The plot emerges naturally from this process and resembles an existing play only by coincidence. 

Similarly, avoid political or moral objectives.  Politicians and moralists can make good characters but they should have selfish ulterior motives for their grandiosity and altruism, motives that the opposing characters in their own selfishness are eager to uncover.  Drama is that set of actions on stage that allow the audience to peer inside the character, to see what is hidden beneath the surface, and to rejoice in the scandal.  

A play must be very strong to carry a direct, verbose political, moral, aesthetic or philosophical message. 

Early in the writing, keep the beats independent of each other.  Chaining them together, one directly causing another, creates difficult transitions when they are moved around.  

Use your writing skills to identify and maximize the contrast between characters and to make explicit the catastrophic changes forced upon them. 

You may add weak characters to the play but they should not stay weak.  They should at some point become strong.  A character that remains weak throughout the play does not change and can be removed without damage.  Similarly, a strong character should be defeated in the play. 

Character Symmetry

Actors like big parts and the fairest deal is to give them equality in terms of the number of lines per character, which can be done with a word-processer.  A long monologue will weight an actor's time on stage.  

 

An interesting affect can be achieved by lumping lines into a short (or long) monologue.  If most of the play consists of short, rapid fire lines, a few complete sentences and paragraphs here and there creates a contrasting textural.  

 

 

 

 

____________________________________________________________________

 

Jim Strope